-
-
Notifications
You must be signed in to change notification settings - Fork 1.7k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
GS/HW: Add new HPO - Align to Native With Texture Offset #12350
Conversation
eede328
to
74ed130
Compare
74ed130
to
a3e8a4f
Compare
a3e8a4f
to
012acdb
Compare
012acdb
to
8b4e1f4
Compare
Uhm..? I'd be curious to know where in ace combat this would be better, because in AC4 it seems worse. |
With original I meant software (you can see how much more it's lower res). Then yeah, I saw just now that while actually flying ATNT fixes the sky. |
8b4e1f4
to
df52a18
Compare
Not bad at all now. |
Pretty interesting! Will be testing this on my games and see how much this helps 👀 |
da4a480
to
93773d8
Compare
In "pcsx2/ImGui/FullscreenUI.cpp" it's still "Align To Native" & "Align to Native - With Texture Offset". |
Might be worth checking SOTN with this, I had been testing with The settings used: And a single frame dump if you want to quickly see it: PR with If you have any other GSDumps for SOTC that might show weird upscaling issues, it might be worth checking on those too. |
No it isn't. Edit: No you're right, sorry, I missed that. |
Thanks @AmyRoxwell ! Yeah I also noticed SOTC looks better with the new option, it gets rid of some side glow and stops some weird distance glitching that currently happens on master too. |
Tested Armored Core Nexus (SLPS-25338 / SLPS-25339). The new option seems closer to Software compared to master (HPO Normal). |
93773d8
to
a9687d9
Compare
And also, normal seems to be really close to what software makes with the blur without making anything two feet away a blurry mess like aggressive does. So yeag, this could be really GOOD! I tested Ratchet Deadlocked and Ratchet 3, both of them looked worse with the new upscale fix lmao |
Eh, it's still "Align to Native - With Texture Offset" in "pcsx2/ImGui/FullscreenUI.cpp". |
a9687d9
to
b6dc088
Compare
I completely blanked on that, fixed now |
bd04fe3
to
e488a1c
Compare
e488a1c
to
936f997
Compare
Latest commit was pretty much golden in AC4, bravo! |
yeah :) it still needs adding to the gamedb, but Jordan is working on that, along with a ton of other games. |
Description of Changes
New Half Pixel Offset option, based on Align Native but with texture adjustment and removes a very annoying vertex offset.
Rationale behind Changes
The vertex offset was causing problems in the RT in RT branch due to things being drawn offset in to a target, but by default the option leaves the first pixel blank due to a forced offset, this gets around that but needs to adjust texture coordinates also.
Suggested Testing Steps
Test games with the new option under the HPO upscaling fixes.
Known to be better for Ace Combat games, Catwoman, Madagascar and potentially others with borders. GOW also looks better on the RT in RT branch, as well as being required for FF7 DoC and Project Snowblind to avoid bad textures.
Catwoman:

Master:
PR with new option:

Madagascar:

Master:
Master with Align to Native:

PR With new options:
