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Core: Accurate clip instruction #12322
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JordanTheToaster
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Feb 28, 2025
JordanTheToaster
approved these changes
Mar 2, 2025
Hancock33
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Mar 2, 2025
--------------------------------------------------------------------------------------- amiberry.mk 94d479b39a3cd018067202b3c8ef94683808d66a # Version: Commits on Mar 02, 2025 --------------------------------------------------------------------------------------- bugfix: Update WHDBooter didn't use the correct path on MacOS Instead of downloading the updated files under the configured WHDBoot location, it would always download them inside the App bundle, --------------------------------------------------------------------------------------- applewin.mk 987357a495f97d1496c41e80090c9a1452f475b2 # Version: Commits on Mar 02, 2025 --------------------------------------------------------------------------------------- Merge pull request #250 from AppleWin/master Debugger view output QoL (#1384, PR #1387), ------------------------------------------------------------------------------------- azahar.mk cb54c11f73b7daff64c442687d8c56dbced91c16 # Version: Commits on Mar 02, 2025 ------------------------------------------------------------------------------------- Corrected leftover references to Citra in build process (#614) Co-authored-by: Eugenio Naselli <enaselli@nvidia.com> Co-authored-by: OpenSauce04 <opensauce04@gmail.com>, -------------------------------------------------------------------------------------- openmsx.mk c6e5c56672805d0965534f0247eb4f30495cd951 # Version: Commits on Mar 02, 2025 -------------------------------------------------------------------------------------- Apply clang-tidy 'modernize-use-nodiscard', ---------------------------------------------------- pcsx2.mk v2.3.197 # Version: Commits on Mar 02, 2025 ---------------------------------------------------- - [Core: Accurate clip instruction](PCSX2/pcsx2#12322) -------------------------------------------------------------------------------------- shadps4.mk d59536a71c923508e8f2d730110f55fa43161696 # Version: Commits on Mar 02, 2025 -------------------------------------------------------------------------------------- Adding Top and Bottom trophy option for pop window + Trophy improvements (#2566) * Adding top button option for trophy pop up * Ui fix * Clang format * improvements to trophy pr * improvements * Note: The sound will only work in QT versions * -. * Update path_util.cpp * Update path_util.cpp * centered text when using top and bottom option * Clang * trophy viewer now opens in window not fullscreen --------- Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>, ------------------------------------------------------------------------------------------------- rtl8821au-morrownr.mk e261a7b1ed96afe77c3b43bfe0ea54cf59844540 # Version: Commits on Mar 02, 2025 ------------------------------------------------------------------------------------------------- Merge pull request #169 from DrSpaniel/patch-1 Update README.md, --------------------------------------------------------------------------------------- alephone.mk f2a0d399fe2d7126ce3fd9900f09935c4b78c909 # Version: Commits on Mar 02, 2025 --------------------------------------------------------------------------------------- add Game.autosave, for explicitly no-prompt saving, ------------------------------------------------------------------------------------------ devilutionx.mk 234606ad9db8a9540256c0a953c09f4e1eeecd76 # Version: Commits on Feb 23, 2025 ------------------------------------------------------------------------------------------ Validate player/item names coming from save file, ------------------------------------------------------------------------------------------- jazz2-native.mk fdfd283a2a97fefeebf7cffdc786c055b9753347 # Version: Commits on Mar 02, 2025 ------------------------------------------------------------------------------------------- Minor changes, -------------------------------------------------------------------------------------- vkquake.mk 9b3c4374b2d53811cd7febbb8a18e6592894985d # Version: Commits on Mar 02, 2025 -------------------------------------------------------------------------------------- Fix #779 : Rmoved erroneous assert This check is not valid during the load phase where qvcm->num_edicts is changing and trensient. Whatever happens, at the end of loading ED_RebuildFreeList make the freelist consystent again, ----------------------------------------------------------------------------------- tr1x.mk 9347a71b7c471daa7a5151a267d0a72654a50556 # Version: Commits on Mar 02, 2025 ----------------------------------------------------------------------------------- tr2/demo: restore config caching on demo start Resolves #2574., ----------------------------------------------------------------------------------- tr2x.mk 9347a71b7c471daa7a5151a267d0a72654a50556 # Version: Commits on Mar 02, 2025 ----------------------------------------------------------------------------------- tr2/demo: restore config caching on demo start Resolves #2574., ------------------------------------------------------------------------------------------ xash3d-fwgs.mk 3b51a554dd9764961eff04a9705fbc007807dc85 # Version: Commits on Mar 02, 2025 ------------------------------------------------------------------------------------------ mainui: update, ---------------------------------------------------------------------------------------------------- libretro-parallel-n64.mk f8605345e13c018a30c8f4ed03c05d8fc8f70be8 # Version: Commits on Mar 02, 2025 ---------------------------------------------------------------------------------------------------- Add angle snapping to better support circular analog sticks (#794) * Add possibility to snap analog stick controller angle to better support circular design controllers * Add percentage modifier to even more closely resemble classic controller behaviour --------- Co-authored-by: Halest <git@halest.de>,
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Description of Changes
Implements a version of CLIP that properly compares floats with max exponent
Also optimizes the flag extraction through the magic of SSE4.1
Rationale behind Changes
In preparation for #12001, I'd like to maintain two code paths for as few instructions as possible. So I'd like to see if any games break when just using an accurate version of CLIP at all times, even when all other ops are getting clamped.
Suggested Testing Steps
See if any games break
See if I made anything slower