Skip to content

Commit

Permalink
GameDB/Link: Fix validation limit for Half Pixel Offset to allow new …
Browse files Browse the repository at this point in the history
…option
  • Loading branch information
refractionpcsx2 committed Mar 1, 2025
1 parent 4c9a81f commit a359f77
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion pcsx2/Docs/GameIndex.md
Original file line number Diff line number Diff line change
Expand Up @@ -179,7 +179,7 @@ The clamp modes are also numerically based.
* bilinearUpscale [`0` or `1` or `2`] {Automatic, Force Bilinear, Force Nearest} Default: Automatic
* skipDrawStart [Value between `0` to `10000`] {0-10000} Default: Off (`0`)
* skipDrawEnd [Value between `0` to `10000`] {0-10000} Default: Off (`0`)
* halfPixelOffset [`0` or `1` or `2` or `3` or `4`] {Off, Normal Vertex, Special (Texture), Special (Texture Aggressive), Align to Native} Default: Off (`0`)
* halfPixelOffset [`0` or `1` or `2` or `3` or `4` or `5`] {Off, Normal Vertex, Special (Texture), Special (Texture Aggressive), Align to Native, Align to Native with Texture Offsets} Default: Off (`0`)
* nativeScaling [`0` or `1` or `2`] {Normal, Aggressive or Off} Default: Normal (`0`)
* nativePaletteDraw [`0` or `1`] {Off, On} Default: Off (`0`)
* roundSprite [`0` or `1` or `2`] {Off, Half or Full} Default: Off (`0`)
Expand Down
2 changes: 1 addition & 1 deletion pcsx2/Docs/gamedb-schema.json
Original file line number Diff line number Diff line change
Expand Up @@ -237,7 +237,7 @@
"halfPixelOffset": {
"type": "integer",
"minimum": 0,
"maximum": 4
"maximum": 5
},
"nativeScaling": {
"type": "integer",
Expand Down

0 comments on commit a359f77

Please sign in to comment.