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refactor: implement a way to differentiate between editor cameras and in-game cameras
Assign to Sprint #11: Issue #70 opened by iMeaNz
December 19, 2024 11:18 14s
December 19, 2024 11:18 14s
feat: model loading
Assign to Sprint #10: Issue #69 opened by iMeaNz
December 19, 2024 11:10 10s
December 19, 2024 11:10 10s
feat: layer system
Assign to Sprint #9: Issue #68 opened by iMeaNz
December 19, 2024 11:08 9s
December 19, 2024 11:08 9s
refactor: new renderer
Assign to Sprint #8: Issue #67 opened by iMeaNz
December 19, 2024 11:06 9s
December 19, 2024 11:06 9s
feat: material system
Assign to Sprint #7: Issue #66 opened by iMeaNz
December 19, 2024 11:05 10s
December 19, 2024 11:05 10s
feat: implement different rendering techniques
Assign to Sprint #6: Issue #65 opened by iMeaNz
December 19, 2024 11:01 12s
December 19, 2024 11:01 12s
refactor: improve the raypicking feature
Assign to Sprint #5: Issue #64 opened by iMeaNz
December 19, 2024 10:58 10s
December 19, 2024 10:58 10s
feat: implement front end of the asset management system
Assign to Sprint #4: Issue #62 opened by Thyodas
December 4, 2024 16:29 12s
December 4, 2024 16:29 12s
feat: implement back end of the asset management system
Assign to Sprint #3: Issue #61 opened by Thyodas
December 4, 2024 16:28 16s
December 4, 2024 16:28 16s
feat: asset management system
Assign to Sprint #2: Issue #60 opened by Thyodas
December 4, 2024 16:18 14s
December 4, 2024 16:18 14s
December 2, 2024 13:32 12s