Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

refactor: improve the raypicking feature #64

Closed
iMeaNz opened this issue Dec 19, 2024 · 0 comments
Closed

refactor: improve the raypicking feature #64

iMeaNz opened this issue Dec 19, 2024 · 0 comments
Assignees

Comments

@iMeaNz
Copy link
Member

iMeaNz commented Dec 19, 2024

For now the raypicking is not really efficient, we are basically projecting a ray from the camera into the world.
And then comparing the collision between the ray and each object.

We should instead use another attachments from the framebuffer to write the id of each entity into it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Status: Done
Development

No branches or pull requests

1 participant