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For now the raypicking is not really efficient, we are basically projecting a ray from the camera into the world.
And then comparing the collision between the ray and each object.
We should instead use another attachments from the framebuffer to write the id of each entity into it.
The text was updated successfully, but these errors were encountered:
For now the raypicking is not really efficient, we are basically projecting a ray from the camera into the world.
And then comparing the collision between the ray and each object.
We should instead use another attachments from the framebuffer to write the id of each entity into it.
The text was updated successfully, but these errors were encountered: