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The model loader has been implemented, but for now we are only loading/rendering diffuse textures with one single global shader.
We should have a modulable material system where a material with shaders/textures can be attached to an entity.
The text was updated successfully, but these errors were encountered:
Now using forward rendering (temporarily) Later differed rendering
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iMeaNz
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The model loader has been implemented, but for now we are only loading/rendering diffuse textures with one single global shader.
We should have a modulable material system where a material with shaders/textures can be attached to an entity.
The text was updated successfully, but these errors were encountered: