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Change Detune Mode to Pitch-Bend Mode in Piano Roll #4184

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10 changes: 5 additions & 5 deletions src/gui/editors/PianoRoll.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4069,14 +4069,14 @@ PianoRollWindow::PianoRollWindow() :
QAction* drawAction = editModeGroup->addAction( embed::getIconPixmap( "edit_draw" ), tr( "Draw mode (Shift+D)" ) );
QAction* eraseAction = editModeGroup->addAction( embed::getIconPixmap( "edit_erase" ), tr("Erase mode (Shift+E)" ) );
QAction* selectAction = editModeGroup->addAction( embed::getIconPixmap( "edit_select" ), tr( "Select mode (Shift+S)" ) );
QAction* detuneAction = editModeGroup->addAction( embed::getIconPixmap( "automation" ), tr("Detune mode (Shift+T)" ) );
QAction* pitchBendAction = editModeGroup->addAction( embed::getIconPixmap( "automation" ), tr("Pitch-Bend Mode (Shift+T)" ) );

drawAction->setChecked( true );

drawAction->setShortcut( Qt::SHIFT | Qt::Key_D );
eraseAction->setShortcut( Qt::SHIFT | Qt::Key_E );
selectAction->setShortcut( Qt::SHIFT | Qt::Key_S );
detuneAction->setShortcut( Qt::SHIFT | Qt::Key_T );
pitchBendAction->setShortcut( Qt::SHIFT | Qt::Key_T );

drawAction->setWhatsThis(
tr( "Click here and draw mode will be activated. In this "
Expand Down Expand Up @@ -4104,8 +4104,8 @@ PianoRollWindow::PianoRollWindow() :
#else
"Ctrl" ) );
#endif
detuneAction->setWhatsThis(
tr( "Click here and detune mode will be activated. "
pitchBendAction->setWhatsThis(
tr( "Click here and Pitch-Bend Mode will be activated. "
"In this mode you can click a note to open its "
"automation detuning. You can utilize this to slide "
"notes from one to another. You can also press "
Expand All @@ -4119,7 +4119,7 @@ PianoRollWindow::PianoRollWindow() :
notesActionsToolBar->addAction( drawAction );
notesActionsToolBar->addAction( eraseAction );
notesActionsToolBar->addAction( selectAction );
notesActionsToolBar->addAction( detuneAction );
notesActionsToolBar->addAction( pitchBendAction );
notesActionsToolBar->addSeparator();
notesActionsToolBar->addAction( quantizeAction );

Expand Down