Releases: Kilvoctu/PortMaster-CDDA
Experimental-2025-01-28-0308
Updated to build version https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2025-01-28-0308
Additional updates:
- Make
human autopsy
proficiency learnable after performing enough dissections - Fix vehicle parts not being able to be repaired after removing them from a vehicle
- Update credits and motd
- Other minor UI changes and fixes
Experimental-2025-01-21-2254
Updated to build https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2025-01-21-2254
No other changes
0.H2-Stable-Release-Rev2.2
- gamepad support for remapping buttons
- Migrate keybindings.json to
data
folder, away fromconfig
folder - Fill in many missing keybinds
- Pull in aim window fix from upstream (CleverRaven/Cataclysm-DDA#78750)
- Add mod for rainy worlds
- Include data cache files to improve first load
- Other minor UI fixes
Experimental-2025-01-05-1539
Binary updated to build https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2025-01-05-1539
No other changes
Experimental-2025-01-01-2342
Based on build https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2025-01-01-2342
Additional updates (Kilvoctu/Cataclysm-DDA@d12eeef):
- Remove even more hotkeys display (a, b, c, d, etc.) from various menus
- Add full support for changing in-game bindings with gamepad
- Add some old mod I made for people who really love rainy weather (like me)
- Fix many windows' scaling issues (to fit on small screens) (Kilvoctu/Cataclysm-DDA@9e5c3d4)
- Other minor changes and fixes
Experimental-2025-01-01-0136
Based on build https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2025-01-01-0136
Additional updates:
- Pull in my PRs from upstream CleverRaven/Cataclysm-DDA#78811 and CleverRaven/Cataclysm-DDA#78883, which should make missions and spell UI usable on low resolutions
- Other minor UI adjustments
Experimental-2024-12-30-2005
Build based on https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2024-12-30-2005
Additional changes Kilvoctu/Cataclysm-DDA@b523b61:
- Add keybindings to NPC trade window.
- Reduce information density on
consume
menu at lower resolutions. - Remove hotkeys display (a, b, c, d, etc.) from inventory, NPC dialogue, NPC rules.
- Fix excessively small NPC rules window at lower resolutions.
- Shorten some strings.
Experimental-2024-12-27-1919
Build based on https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2024-12-27-1919
Pull in PR CleverRaven/Cataclysm-DDA#78740 from upsteam. This should make UI colors more consistent.
Update to keybinds Kilvoctu/Cataclysm-DDA@e31e2f4:
- Update error/debug message to show gamepad glyphs, and use reasonable buttons to operate it (Face buttons instead of hotkey button (which end user had no way of knowing)).
- Migrate the custom keybindings to data, so they appear in-game as the game defaults.
- Delete config/keybindings.json. This file should be only for user-defined bindings.
- Add keybindings to magic/superpowers menu.
- Change some keybindings to be more consistent across different menus.
- Update hardcoded text on all iuse software (the minigames) to show gamepad glyphs.
- Other UI fixes/adjustments
Experimental-2024-12-24-0431
Based on build https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2024-12-24-0431
Pulled in my PR CleverRaven/Cataclysm-DDA#78750 which should help for small screens
0.H2-Stable-Release-Rev2.1
Update binary with tutorial fix Kilvoctu/Cataclysm-DDA@df5c9c2
Update keybinds for above a3e6aa9
Allow symbols in textinput a7423e4