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Incorrect Texture Mapping #199
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Version: COLLADA2GLTF-v2.1.2-windows-Release-x64 DAE and GLTF data attached: |
All DAE files are exported from 3ds Max. |
This should be mostly fixed in the latest version of #180 that allows for multiple texture maps. There's a little bit of weirdness on one of the bulbs in the lamp model still, and I'm not sure what the cause is yet. |
@lasalvavida wow, very nice, I'm looking forward to the next release. I have many other cases with this issue, so once the fix is released, I will try them all. |
any plan to release the fix? |
Hey @apptaro. It will be released once I have tested it more thoroughly. If you want to use it/help test it in the meantime, you can grab pre-built artifacts for windows off of the appveyor job for the pull request like this one: Windows x64 Release multiple-maps |
@lasalvavida Yes, I would like to use and test it. I downloaded the one above, but it has the issue #200 and was not usable. |
Sounds good, #200 is next on my list. |
@lasalvavida Let me know when I can test it out. |
@lasalvavida Now I have figured out how to get the latest build from appveyor job, and tested it out. About 50 models are fixed. I have some models that still have the same issue, and some different issues. I will let you know when I am done testing. |
Thanks @apptaro - the testing is very much appreciated! |
I'm very looking forward that,but this is my stuff for multiple-maps and let that support THREE.js |
@lasalvavida After testing all my models, only cases with this issue are dress-pendant-light-l-black.dae (above) and dress-pendant-light-l-white.dae (attached here data2.zip) Tested with Build 2.0.314, COLLADA2GLTF-master-windows-Release-x64.zip |
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@mycleaerlife, you can download Windows builds for any commit from the corresponding AppVeyor job artifacts tab like this one. |
@lasalvavida I‘m sorry for that's wrong about my test, can i get source code ,and Compling it by myself.and sorry for my english |
Some of converted GLTF files have incorrect texture mappings:

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