Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Incorrect texturing with multiple UV maps #116

Closed
pjcozzi opened this issue Dec 23, 2017 · 1 comment
Closed

Incorrect texturing with multiple UV maps #116

pjcozzi opened this issue Dec 23, 2017 · 1 comment
Labels

Comments

@pjcozzi
Copy link
Member

pjcozzi commented Dec 23, 2017

Replaces KhronosGroup/glTF#384


I'm trying to import a KMZ into Cesium by first converting the DAE inside into glTF with COLLADA2GTF. However when I import the glTF mesh into Cesium, it doesn't seem to apply the texture correctly to the geometry (the location is deliberately incorrect):

cesium

My guess is that it's because the DAE has multiple UV maps and for some reason either COLLADA2GLTF or Cesium can't handle that.

Here is the source file as a KMZ, which you can unzip to get the DAE and images.

Here is what it should look like (KMZ in Google Earth):

earth

However, here is what the DAE alone looks like in Autodesk FBX Review. The second image is the same model as the first, but flipped upside-down.

fbx1

fbx2

Do you know either a) if this is a problem with COLLADA2GLTF that can be fixed, or b) if it's a problem with either the COLLADA model or with Cesium, in which case is there an obvious attribute that I can fix?

@lasalvavida
Copy link
Contributor

The dropbox link here is a 404. It sounds like this project is long since over. We do support multiple maps properly now as far as I know, so I think this can be closed.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants