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TANGENT should be vec4 in glTF 2.0 #175

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lasalvavida opened this issue Apr 9, 2018 · 1 comment
Open

TANGENT should be vec4 in glTF 2.0 #175

lasalvavida opened this issue Apr 9, 2018 · 1 comment

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@lasalvavida
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lasalvavida commented Apr 9, 2018

Pretty self explanatory, this should be an easy fix and is a good beginner issue.

@ziriax
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ziriax commented Apr 10, 2018

Please note that the tangent becomes a vec3 for morph targets.

Just saying because I had to refactor a lot in Maya2glTF to deal with this difference :-)

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