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Pretty self explanatory, this should be an easy fix and is a good beginner issue.
The text was updated successfully, but these errors were encountered:
Please note that the tangent becomes a vec3 for morph targets.
Just saying because I had to refactor a lot in Maya2glTF to deal with this difference :-)
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Pretty self explanatory, this should be an easy fix and is a good beginner issue.
The text was updated successfully, but these errors were encountered: