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Performance fixes #96
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Update dev branch
but still some index errors
game doesnt immediately crash + some code timers for debugging mesher produces around 30 quads for 100 wakes (could be better) textures still doesnt render
fixed some rendering issues but something is seriously broken
Colored texture every tick which of course wouldnt work as it only overrided the texture from brick to brick. It was fast but wouldnt work. I actually have to retexture it for each quad each frame. Pretty slow.
- still random node spawns at 0,0 - drawing takes the longest, texturing quite fast
Trying rendering smaller bricks all at ones. Something hella weird is happening though. Existing minecraft textures are drawn, sometimes even screenshots!
added brick and wake node visualizations + some more debug timers
still some visual artifacts need to remove light element of vertex builder i think
but i think it is acceptable. Essentialy, there's a slider to adjust the brightness of the wakes depending on what shaders you are using
but still cant figure out why nodes are placed at 0,0
This reverts commit 1b5e8bd.
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