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KKBP Importer 8.0 #663
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KKBP Importer 8.0 #663
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add alpha for dark main texture creation make most of the node groups from the KK library file hidden in the node search
fix shine incorrectly being white fix eyeline material order inconsistency
added exception to detect when a material should have a null color mask when a maintex is loaded in automatically make alpha material's render method set to blended removed template placeholder from colormask slot fix for clothes repeated names
remove template placeholder for nose, eyelines
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Jan 12, 2025
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issues
Jan 12, 2025
Minimize all color dropdowns in the KK shader material tab Expand all color options in the KK shader node groups
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Jan 18, 2025
avoid UI errors when the material slots are completely empty
make hair colormask behaviour more accurate to how it works in game remove hair maintex sliders rename hair colormask colors to root / tip remove unused detail contrast slider from KK General load in body and face overlays automatically Fix loading normal map detail for items
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The KKBP importer loads textures and colors in a way that is really hard to follow. This PR aims to simplify that by reducing the number of json files used from 7 down to 3. The way the material templates and json colors are loaded in, as well as the blender nodes themselves have all been reworked to be more straightforward.
This PR requires you to use KKBP exporter 4.35 (net35 DLL zip attached below, source code is here)
KKBP_Exporter 4.35.zip
TODO:
*
Changelog: