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KKBP 8.0 Mouth Interior isn't masking correctly #668

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MoriMorinya opened this issue Jan 20, 2025 · 3 comments
Open

KKBP 8.0 Mouth Interior isn't masking correctly #668

MoriMorinya opened this issue Jan 20, 2025 · 3 comments
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fixed in next release importer bug Something isn't working with the Blender importer

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@MoriMorinya
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The color mask is connected and technically working, but the mouth isn't darkened, issue starts at the green detail step of the material setup.
Lowering the green detail fixes it but also creates weird black lines around the mouth

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@MoriMorinya MoriMorinya added the importer bug Something isn't working with the Blender importer label Jan 20, 2025
@MoriMorinya
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MoriMorinya commented Jan 20, 2025

The black lines was an issue with the card's textures.
I see now that the green detail will always overlap with the mouth interior, but a possible solution to prevent that is setting up a color ramp after the separate colors node something along the lines of this, so it wont target the inside of the mouth.

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Hastily applied to the shader, plugging the color ramp (with just white and black colors, not grays) into mix node as a factor

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@MoriMorinya
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MoriMorinya commented Jan 20, 2025

never mind I am stupid just subtract the detail mask's green with color mask's blue

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FlailingFog added a commit that referenced this issue Jan 21, 2025
@FlailingFog
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Thank you! I've added that correction to the shader

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Labels
fixed in next release importer bug Something isn't working with the Blender importer
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