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Fitness
Fitness is an skill that adds various abilities to deal with physical related abilities.
Experience is gained through falling or taking damage. Feather falling will increase the amount of exp gained.
This ability decreases damage taken when falling, benefiting those players who like to build tall buildings and fear falling to their death. This ability is usable by everyone regardless of player's level. At level 1000, players will have a 66% chance of Roll activating.
Thick Skin will decrease damage taken from melee attacks, allowing certain builds to have a little more bulk against players who focus on damage based abilities.
Tier | Unlock Level | Damage Decrease |
---|---|---|
I | 50 | 2.5% |
II | 125 | 4.0% |
III | 250 | 6.5% |
IV | 375 | 9.0% |
V | 500 | 12.5% |
Have a chance to negate damage from arrows. This ability will also negate arrows under the influence of any Archery ability, allowing a bit of defense against players who might be providing support from afar. Ability is recommended for light-weight builds, such as Unarmed or Swords focused players.
Tier | Unlock Level | Activation Chance |
---|---|---|
I | 150 | 5.0% |
II | 275 | 7.5% |
III | 425 | 10.0% |
IV | 575 | 12.5% |
V | 700 | 15.0% |
Have a chance to negate damage from melee attacks. This ability will halve damage randomly, and can stack with Thick Skin in order to counter tank or dps based builds.
Tier | Unlock Level | Activation Chance | Damage Reduction |
---|---|---|---|
I | 250 | 3.0% | 50.0% |
II | 400 | 4.0% | 50.0% |
III | 650 | 5.0% | 50.0% |
IV | 700 | 7.5% | 50.0% |
V | 850 | 10.0% | 50.0% |
Weapons have a chance to lose additional durability when striking you. This ability is a good counter to Axe abilities as it will prevent their axe from whittling down armour too quickly as the opponents axe could break a lot quicker.
Tier | Unlock Level | Activation Chance | Weapon Damage |
---|---|---|---|
I | 100 | 5.0% | 1 |
II | 225 | 10.0% | 1 |
III | 350 | 10.0% | 2 |
IV | 500 | 15.0% | 2 |
V | 650 | 15.0% | 3 |
When running, your hunger will not be able to go below a certain amount. If your hunger is below a certain amount, then your hunger will regenerate until it reaches the cap.
Tier | Unlock Level | Min Hunger |
---|---|---|
I | 200 | 7 |
II | 350 | 8 |
III | 500 | 9 |
IV | 650 | 10 |
V | 800 | 12 |
If you have a bed location, on death you will instead be teleported to your bed at full health. In return you will receive additional damage for the next 30 minutes and you will have a large debuff to earned mcrpg experience for that time as well.
Tier | Unlock Level | McRPG Exp Penalty | McRPG Expe Penalty Duration | Damage Penalty | Damage Penalty Duration | Cooldown |
---|---|---|---|---|---|---|
I | 300 | 30.0% | 1800 seconds | 15.0% | 1800 seconds | 7200 seconds |
II | 475 | 29.0% | 1800 seconds | 15.0% | 1800 seconds | 7200 seconds |
III | 650 | 27.0% | 1800 seconds | 14.0% | 1800 seconds | 7200 seconds |
IV | 825 | 25.0% | 1800 seconds | 12.0% | 1800 seconds | 7200 seconds |
V | 1000 | 22.5% | 1800 seconds | 10.0% | 1800 seconds | 7200 seconds |