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Add comments describing use of vision levels #75429

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Aug 5, 2024
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32 changes: 30 additions & 2 deletions data/json/overmap/vision_levels.json
Original file line number Diff line number Diff line change
Expand Up @@ -6,11 +6,13 @@
},
{
"id": "always_full",
"//": "full information about this tile is given as long as it is visible",
"type": "oter_vision",
"levels": [ ]
},
{
"id": "isolated_building",
"//": "a building that is not in an area with other buildings around - isolated",
"type": "oter_vision",
"levels": [
{ "name": "building", "sym": "^", "color": "light_gray", "looks_like": "cabin" },
Expand All @@ -20,6 +22,7 @@
},
{
"id": "city_building",
"//": "a small building in a city setting - it blends in from afar",
"type": "oter_vision",
"levels": [
{ "name": "city", "sym": "#", "color": "light_gray" },
Expand All @@ -29,21 +32,25 @@
},
{
"id": "isolated_tower",
"//": "a tall spire or tower outside of a city area - without other buildings around",
"type": "oter_vision",
"levels": [ { "name": "tower", "sym": "0", "color": "light_gray" }, { "name": "tower", "sym": "0", "color": "light_gray" } ]
},
{
"id": "island",
"//": "any island",
"type": "oter_vision",
"levels": [ { "blends_adjacent": true }, { "name": "island", "sym": "o", "color": "brown" } ]
},
{
"id": "wreckage",
"//": "wreckage or other destruction scattered on the ground",
"type": "oter_vision",
"levels": [ { "name": "wreckage", "sym": "^", "color": "dark_gray" }, { "name": "wreckage", "sym": "^", "color": "dark_gray" } ]
},
{
"id": "forested",
"//": "a forest or something that looks like a forest from afar",
"type": "oter_vision",
"levels": [
{ "name": "forest", "sym": "F", "color": "green", "looks_like": "forest_thick" },
Expand All @@ -53,6 +60,7 @@
},
{
"id": "first_glance_forest",
"//": "something that looks like a forest from afar, but at closer inspection is clearly-human managed",
"type": "oter_vision",
"levels": [
{ "name": "forest", "sym": "F", "color": "green", "looks_like": "forest_thick" },
Expand All @@ -61,6 +69,7 @@
},
{
"id": "forested_swampy",
"//": "swamps or anything swampy that has tree cover",
"type": "oter_vision",
"levels": [
{ "name": "forest", "sym": "F", "color": "green", "looks_like": "forest_thick" },
Expand All @@ -70,6 +79,7 @@
},
{
"id": "open_land",
"//": "open cleared land with grasses or other groundcover",
"type": "oter_vision",
"levels": [
{ "name": "field", "sym": ".", "color": "brown", "looks_like": "field" },
Expand All @@ -78,6 +88,7 @@
},
{
"id": "farm_field",
"//": "cleared land for agricultural use",
"type": "oter_vision",
"levels": [
{ "name": "field", "sym": ".", "color": "brown", "looks_like": "field" },
Expand All @@ -86,11 +97,13 @@
},
{
"id": "large_pavement",
"//": "parking lots primarily, but any other expanse of pavement",
"type": "oter_vision",
"levels": [ { "blends_adjacent": true }, { "name": "pavement", "sym": "O", "color": "dark_gray", "looks_like": "s_lot" } ]
},
{
"id": "single_water",
"//": "water that is not part of a larger water body",
"type": "oter_vision",
"levels": [
{ "name": "water", "sym": "O", "color": "blue", "looks_like": "pond_field" },
Expand All @@ -99,6 +112,7 @@
},
{
"id": "water_body",
"//": "water that is part of a larger water body",
"type": "oter_vision",
"levels": [
{ "name": "water body", "sym": "#", "color": "blue", "looks_like": "river_center" },
Expand All @@ -107,6 +121,7 @@
},
{
"id": "roof_or_air",
"//": "rooves or tiles that are clear",
"type": "oter_vision",
"levels": [
{ "name": "open air", "color": "blue", "sym": ".", "looks_like": "open_air" },
Expand All @@ -115,16 +130,19 @@
},
{
"id": "underground_dirt",
"//": "Anything underground in the dirt layer",
"type": "oter_vision",
"levels": [ { "name": "underground", "color": "brown", "sym": "#" }, { "name": "basement", "color": "black", "sym": "O" } ]
},
{
"id": "underground_stone",
"//": "anything underground in a stone layer",
"type": "oter_vision",
"levels": [ { "name": "underground", "color": "brown", "sym": "#" }, { "name": "basement", "color": "black", "sym": "O" } ]
},
{
"id": "large_building",
"//": "a large building (at least 2x2 overmap tiles) that is not in a city",
"type": "oter_vision",
"levels": [
{ "name": "large building", "color": "i_white", "sym": "+" },
Expand All @@ -134,6 +152,7 @@
},
{
"id": "large_city_building",
"//": "a large building (at least 2x2 overmap tiles) that is in a city",
"type": "oter_vision",
"levels": [
{ "name": "city", "color": "light_gray", "sym": "#" },
Expand All @@ -143,7 +162,10 @@
},
{
"id": "large_structure",
"//": "more recognizable structure, easier to figure out what is",
"//": [
"A structure that would not be described as a building, easier to figure out what is than a building",
"used for the oil rig"
],
"type": "oter_vision",
"levels": [
{ "name": "structure", "color": "light_gray", "sym": "#" },
Expand All @@ -152,11 +174,13 @@
},
{
"id": "large_ship",
"//": [ "Any ship that is not represented as a vehicle", "used for the aircraft carrier" ],
"type": "oter_vision",
"levels": [ { "name": "ship", "color": "dark_gray", "sym": "#" }, { "name": "ship", "color": "dark_gray", "sym": "#" } ]
},
{
"id": "large_outcropping",
"//": [ "large raised landscape features, that may look natural", "used for the exodii castle" ],
"type": "oter_vision",
"levels": [
{ "name": "outcropping", "color": "light_gray", "sym": "X" },
Expand All @@ -165,6 +189,7 @@
},
{
"id": "natural_outcropping",
"//": "A raised landscape feature that is or looks natural",
"type": "oter_vision",
"levels": [
{ "blends_adjacent": true },
Expand All @@ -174,6 +199,7 @@
},
{
"id": "natural_depression",
"//": "A lowered landscape feature that is not clearly artificial",
"type": "oter_vision",
"levels": [
{ "blends_adjacent": true },
Expand All @@ -183,7 +209,7 @@
},
{
"id": "unusual_structure",
"//": "can't even mistake it for something familiar",
"//": [ "can't even mistake it for something familiar", "triffid tree, bee hive" ],
"type": "oter_vision",
"levels": [
{ "name": "unusual structure", "sym": "8", "color": "i_brown" },
Expand All @@ -192,11 +218,13 @@
},
{
"id": "blends_till_outlines",
"//": "A fairly obvious feature, but when seen at a distance or quickly it does not immediately pop out of the surrounding landscape",
"type": "oter_vision",
"levels": [ { "blends_adjacent": true } ]
},
{
"id": "blends_till_details",
"//": "A feature that blends into surrounding features until it can be seen with detail",
"type": "oter_vision",
"levels": [ { "blends_adjacent": true }, { "blends_adjacent": true } ]
}
Expand Down
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