Releases: Chip-84/chip-84
Chip-84 2.3.4
Chip-84 2.3.3
-Whoops, 8-bit variable changed to 16, clearing screen now works again
Chip-84 2.3.2
-Fixed 0xfx1e opcode from not setting VF flag when buffer overflows or not
Chip-84 2.3.1
-Merge scanvas_data and canvas_data into one array
Chip-84 2.3.0
-Fixed max and min CPF
-Added options for custom foreground and background colors
-Added a 128 byte settings AppVar currently for CPF, FG/BG colors
Chip-84 2.2.1
-Changing delay timer by two actually ruins everything, nevermind
From 2.2.0:
-Fixed collision behavior to set VF to 1 if any pixel is touching
-Increased delay timer accuracy by decreasing it by two
-Massive UI update
Chip-84 2.2.0
-Fixed collision behavior to set VF to 1 if any pixel is touching
-Increased delay timer accuracy by decreasing it by two
-Massive UI update
Chip-84 2.1.0
-Fixed SCR and SCL instructions by using memmove instead of memcpy
-Fixed various sprite drawing issues
-Added a preview screen to the side of the main menu
Chip-84 2.0.2
-Fixed sprite drawing instruction to wrap across axes instead of the area of the screen
-Raised max CPF to 50
-Fixed delay and sound timers from scaling with CPF, now they're more accurate
-Tweaked various instructions
Chip-84 2.0.1
-Fixed SCD instruction where extra memory gets manipulated causing sprites to not draw correctly
-Fixed idle screens getting cut off when unpausing