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Releases: CesiumGS/cesium-unreal

Cesium for Unreal v2.14.1

06 Mar 10:22
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This release includes support for Unreal Engine v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Fixes 🔧
  • Fixed the "Auto Fill" and "Generate Material" buttons on UCesiumFeaturesMetadataComponent, which broke with the previous release.

Cesium for Unreal v2.14.0

03 Mar 02:14
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This release includes support for Unreal Engine v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Breaking Changes 📣
  • UCesiumFeaturesMetadataComponent now directly stores FCesiumFeatureMetadataDescription instead of duplicating its inner properties.
Additions 🎉
  • Added support for drawing 3D Tilesets to Runtime Virtual Textures.
  • Added MLB_AngleMask for masking Material Layers based on a tangent vector.
  • Added ML_CesiumRVTBaseColorOverlay for Overlaying the BaseColor of an RVT in your material.
  • Added support for enum structural metadata properties to CesiumPropertyArray, CesiumPropertyTable, CesiumPropertyTableProperty, CesiumPropertyTexture, CesiumPropertyTextureProperty, and CesiumMetadataValue.
Fixes 🔧
  • "External Tilesets" are now unloaded when they are no longer used. This will significantly reduce the growth of memory usage over time when using Google Photorealistic 3D Tiles and similar tilesets.

In addition to the above, this release updates cesium-native from v0.44.3 to v0.45.0. See the changelog for a complete list of changes in cesium-native.

Cesium for Unreal v2.5.1 (Unreal Engine 5.1 only)

15 Feb 04:05
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This is a special release for Unreal Engine 5.1. For later versions of Unreal Engine, please see the latest release instead.

This release includes support for Unreal Engine v5.1 for Windows, Linux, and Android. Sorry, macOS and iOS are not supported.

Fixes 🔧
  • Fixed a bug that caused a crash when loading Google Photorealistic 3D Tiles.

This release updates cesium-native from v0.35.0 to v0.35.1. See the changelog for a complete list of changes in cesium-native.

Cesium for Unreal v2.11.1 (Unreal Engine 5.2 only)

14 Feb 07:36
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This is a special release for Unreal Engine 5.2. For later versions of Unreal Engine, please see the latest release instead.

This release includes support for Unreal Engine v5.2 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Fixes 🔧
  • Fixed a bug that caused a crash when loading Google Photorealistic 3D Tiles.

This release updates cesium-native from v0.42.0 to v0.42.1. See the changelog for a complete list of changes in cesium-native.

Cesium for Unreal v2.13.3

12 Feb 12:12
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This release includes support for Unreal Engine v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Fixes 🔧
  • Fixed another bug related to glTF credit parsing.

This release updates cesium-native from v0.44.2 to v0.44.3. See the changelog for a complete list of changes in cesium-native.

Cesium for Unreal v2.13.2

10 Feb 03:01
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This release includes support for Unreal Engine v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Fixes 🔧
  • Fixed a bug that caused a crash while parsing glTF credits ending with a semicolon. This could prevent recently-updated Google Photorealistic 3D Tiles from loading successfully.

This release updates cesium-native from v0.44.1 to v0.44.2. See the changelog for a complete list of changes in cesium-native.

Cesium for Unreal v2.13.1

03 Feb 08:15
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This release includes support for Unreal Engine v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Fixes 🔧
  • Fixed a bug that prevented logging into Cesium ion.

This release updates cesium-native from v0.44.0 to v0.44.1. See the changelog for a complete list of changes in cesium-native.

Cesium for Unreal v2.13.0

03 Feb 05:00
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Pre-release

This release includes support for Unreal Engine v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Additions 🎉
  • Added CesiumUrlTemplateRasterOverlay, allowing a raster overlay to be added using tiles requested based on a specified URL template.
  • Added EstimateTimeZoneForLongitude method to ACesiumSunSky to set a reasonable TimeZone value at the given longitude.
  • The "Place Georeference Origin Here" button on ACesiumGeoreference will now adjust the time zone of the ACesiumSunSky instances that reference it, based on the new origin's longitude. This improves user experience when moving the origin to locations where it would be nighttime in the current time zone.
  • Added RequestHeaders property to Cesium3DTileset, allowing per-tileset headers to be specified.
  • Added RequestHeaders properties to CesiumTileMapServiceRasterOverlay, CesiumUrlTemplateRasterOverlay, CesiumWebMapServiceRasterOverlay,
    and CesiumWebMapTileServiceRasterOverlay, allowing per-raster-overlay HTTP headers to be specified.
Fixes 🔧
  • Fixed another bug in CesiumSubLevelSwitcherComponent that could prevent all sub-levels from loading if a single sub-level failed to load.
  • Fixed a crash in UCesiumIonServer when running in a packaged build where tilesets are only created at runtime.
  • Worked around a limitation in Unreal's FMatrix -> FTransform conversion that prevented models with a small scale factor (e.g., where vertex positions are expressed in millimeters) from rendering because their scale was treated as 0.0.
  • Fixed a crash when calling SampleHeightMostDetailed blueprint function without a valid tileset.
  • Removed duplicate "Enable Water Mask" checkbox on Cesium3DTileset resulting from EditCondition flag.

In addition to the above, this release updates cesium-native from v0.43.0 to v0.44.0. See the changelog for a complete list of changes in cesium-native.

Cesium for Unreal v2.12.0

02 Jan 03:03
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This release includes support for Unreal Engine v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Breaking Changes 📣
  • Removed support for Unreal Engine 5.2. Unreal Engine 5.3 or later is now required.
  • Renamed FCesiumFeatureIdAttribute::GetFeatureIDForVertex to FCesiumFeatureIdAttribute::GetFeatureID.
  • Renamed FCesiumFeatureIdAttribute::GetVertexCount to FCesiumFeatureIdAttribute::GetCount.
Additions 🎉
  • Added support for metadata querying and styling on instanced models.
Fixes 🔧
  • Fixed a bug in CesiumSubLevelSwitcherComponent that could prevent all sub-levels from loading if a single sub-level failed to load.

This release updates cesium-native from v0.42.0 to v0.43.0. See the changelog for a complete list of changes in cesium-native.

Cesium for Unreal v2.11.0

02 Dec 00:21
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This release includes support for Unreal Engine v5.2, v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

NOTE: This is the last release of Cesium for Unreal that will support Unreal Engine v5.2. Future versions will require Unreal Engine v5.3+.

Additions 🎉
  • Added support for Unreal Engine 5.5.
  • Added a "From Ellipsoid" option to Cesium3DTileset to generate a tileset by tessellating the surface of the ellipsoid, producing a simple globe tileset without terrain features.
Fixes 🔧
  • Fixed a crash that could occur when using SampleHeightMostDetailed on a Cesium3DTileset with a raster overlay.
  • CesiumPolygonRasterOverlay now references CesiumCartographicPolygon instances using TSoftObjectPtr, which allows, for example, a raster overlay in the persistent level to use a polygon in a sub-level.
  • Fixed an overlay artifact bug that could occur when a Cesium3DTileset had three or more overlays.

In addition to the above, this release updates cesium-native from v0.41.0 to v0.42.0. See the changelog for a complete list of changes in cesium-native.