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Security_Engine: Camera Field of View - cone shape calculation fix #3101

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12 changes: 6 additions & 6 deletions Security_Engine/Query/ViewCone.cs
Original file line number Diff line number Diff line change
Expand Up @@ -46,13 +46,13 @@ public static PolyCurve ViewCone(this CameraDevice cameraDevice)

Point cameraLocation = cameraDevice.EyePosition;
Point targetLocation = cameraDevice.TargetPosition;
double radius = targetLocation.Distance(cameraLocation);
double horizontal = cameraDevice.HorizontalFieldOfView;
double angle = Math.Atan(horizontal / radius);
double coneRadius = targetLocation.Distance(cameraLocation);
double coneArcLength = cameraDevice.HorizontalFieldOfView;
double coneAngle = Math.Asin(coneArcLength / (2 * coneRadius)) * 2;

Vector direction = BH.Engine.Geometry.Create.Vector(cameraLocation, cameraDevice.TargetPosition);
Vector startPointDir = direction.Rotate(-angle / 2, Vector.ZAxis);
Vector endPointDir = direction.Rotate(angle / 2, Vector.ZAxis);
Vector viewDirection = BH.Engine.Geometry.Create.Vector(cameraLocation, cameraDevice.TargetPosition);
Vector startPointDir = viewDirection.Rotate(-coneAngle / 2, Vector.ZAxis);
Vector endPointDir = viewDirection.Rotate(coneAngle / 2, Vector.ZAxis);
Point startPoint = cameraLocation + startPointDir;
Point endPoint = cameraLocation + endPointDir;

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