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Releases: AyUpItsAli/Gunthers-Grotto-Coursework

v1.0 Build 3 - Alpha

17 Nov 00:48
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v1.0 Build 3 - Alpha Pre-release
Pre-release

Changes

Just a small update I thought I'd share.

  • Various improvements to grid-based mining (#29). You can no longer mine diagonally at tiles which are blocked by their neighbours, instead you'll mine one of those mentioned neighbours.
  • Implemented multi-threading to improve the loading system (#30). Loading screen should be smooth when loading levels now.
  • Object spawning improvements (#37). Fixed a bug where the cave exit could not be spawned for certain seeds, causing some levels to not load entirely. Objects can no longer spawn directly below wall tiles. The player no longer spawns nearby enemies, so you shouldn't get ambushed at the beginning of levels anymore.

Full Changelog: AyUpItsAli/Gunthers-Grotto@v1.0.2-alpha...v1.0.3-alpha

v1.0 Build 2 - Alpha

05 Nov 23:42
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v1.0 Build 2 - Alpha Pre-release
Pre-release

Changes

  • Version is now displayed in the main menu
  • Reworked the tilemap layers (#24). You will clearly notice some changes to the cave walls. The new textures are just placeholders and will be updated in the future.
  • New enemy AI (#27). THE ENEMEIES NOW SMELL YOU! MWAHAHAHAHAAA! As you move around you now leave behind an invisible "scent trail" that enemies will use to find you. This does mean, however, that you're now able to run away and lose enemies, if they lose track of your scent.
  • Enemies are also slightly faster, to make up for the new pathfinding system. More balancing is needed however, which will come as the game develops.
  • Enemies are now alerted when you damage them, causing them to aggro on you.
  • Grid based mining (#28). The mining system has been reworked slightly. You now select the tile to be mined using a grid overlay that shows you which tile will be removed. I'm aware that this may need tweaking still, but I believe it's still an improvement.
  • And of course many bug fixes

Repository updates

Full Changelog: AyUpItsAli/Gunthers-Grotto@v1.0.1-alpha...v1.0.2-alpha

v1.0 Build 1 - Alpha

22 Oct 23:14
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v1.0 Build 1 - Alpha Pre-release
Pre-release

What's Changed

This is the first pre-release for Gunther's Grotto available to the public.

Full Changelog: https://github.com/AliWithADee/Gunthers-Grotto/commits/v1.0.1-alpha

Installation

  • Download the ZIP file.
  • Extract the ZIP contents into a folder of your choosing.
  • Ensure the .exe and .pck files are together.
  • Run the .exe file to play the game.
  • I recommend creating a shortcut to the .exe file, which can sit on your desktop or wherever you choose.