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updates for building with latest post-20.11 dev branch of core USD #929

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merged 4 commits into from
Nov 19, 2020

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mattyjams
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Just a few minor changes to adapt to the following core USD commits recently pushed to the dev branch:

PixarAnimationStudios/OpenUSD@bcc9615
PixarAnimationStudios/OpenUSD@84cacd0

All supported releases of USD are still supported with these changes. The build.md was updated to reflect support up to the current dev branch commit.

This is prep work for switching UDIMs and Ptex over to using Storm's new
texture system.

This change corresponds to core USD commit
PixarAnimationStudios/OpenUSD@bcc9615

(Internal change: 2123910)
…atch renderer

HdCamera::Sync() now pulls on all of these physical attributes, so the Pixar
batch renderer provides empty values for everything that is unused. The
Viewport 2.0 render delegate does not use this interface.

The "exposure" camera token was added in core USD 20.11 and the "projection"
camera token was added for core USD 21.02.

This change corresponds to core USD commit
PixarAnimationStudios/OpenUSD@84cacd0

(Internal changes: 2124799, 2124988)
This identifies core USD commit fc74bea (post 20.11 release) as the most recent
supported version of USD:

PixarAnimationStudios/OpenUSD@fc74bea
@kxl-adsk kxl-adsk added the build Related to building maya-usd repository label Nov 18, 2020
@kxl-adsk kxl-adsk added the ready-for-merge Development process is finished, PR is ready for merge label Nov 19, 2020
@kxl-adsk kxl-adsk merged commit 72dd3e3 into Autodesk:dev Nov 19, 2020
@mattyjams mattyjams deleted the pr/update_to_current_core_USD_dev branch November 19, 2020 18:32
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3 participants