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Hydra Camera Schema: Make HdCamera::Sync also sync the physically bas…
…ed attributes. We currently have two ways of how a scene delegate is passing cameras to the render delegate. The scene delegate can either specify OpenGL-style view/projection matrices or specify physically based attributes such as horizontal aperture and focalLength together with the camera transform (that is the view matrix - at least if the transform has no scale/shear). Some render delegates only support the former (e.g., Storm) while others only support the latter (e.g., hdPrman). usdImaging was implementing both schemes so that it would work with either render delegate. Longterm, we want to move away from the view/projection matrices towards physically based attributes. This change is a step in that direction. (Internal change: 2124799)
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