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Merge pull request #1997 from Autodesk/kxl-adsk/custom_rig_schema_rea…
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…der_and_writer_test

Initial test for shot based animation workflow with custom code-less schema
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Krystian Ligenza authored Jan 20, 2022
2 parents b8b49b9 + 3c9c870 commit 14f23b9
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29 changes: 29 additions & 0 deletions test/lib/mayaUsd/fileio/CMakeLists.txt
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Expand Up @@ -44,4 +44,33 @@ foreach(script ${TEST_SCRIPT_FILES})
set_property(TEST ${target} APPEND PROPERTY LABELS fileio)
endforeach()

if(CMAKE_UFE_V3_FEATURES_AVAILABLE)
#------------------------------------------------------------------------------
# Custom Rig Schema
#------------------------------------------------------------------------------
execute_process(COMMAND
${Python_EXECUTABLE}
${USD_GENSCHEMA}
${CMAKE_CURRENT_SOURCE_DIR}/UsdCustomRigSchema/schema.usda
${CMAKE_CURRENT_SOURCE_DIR}/UsdCustomRigSchema/
WORKING_DIRECTORY
${CMAKE_CURRENT_BINARY_DIR}
RESULT_VARIABLE
usdgen_res
)
if(usdgen_res)
message(FATAL_ERROR "Schemas generation failed")
endif()

set(TEST_CUSTOM_RIG testCustomRig.py)
mayaUsd_get_unittest_target(target ${TEST_CUSTOM_RIG})
mayaUsd_add_test(${target}
PYTHON_MODULE ${target}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
ENV
"UFE_PREVIEW_VERSION_NUM=${UFE_PREVIEW_VERSION_NUM}"
"${PXR_OVERRIDE_PLUGINPATH_NAME}=${CMAKE_CURRENT_SOURCE_DIR}/UsdCustomRigSchema/"
)
endif()

add_subdirectory(utils)
14 changes: 14 additions & 0 deletions test/lib/mayaUsd/fileio/UsdCustomRigSchema/generatedSchema.usda
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@@ -0,0 +1,14 @@
#usda 1.0
(
"WARNING: THIS FILE IS GENERATED BY usdGenSchema. DO NOT EDIT."
)

class CustomRig "CustomRig" (
doc = "Test schema for shot based animation workflows"
)
{
int cubes = 1 (
doc = "Number of cubes with fallback 1"
)
}

26 changes: 26 additions & 0 deletions test/lib/mayaUsd/fileio/UsdCustomRigSchema/plugInfo.json
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@@ -0,0 +1,26 @@
# Portions of this file auto-generated by usdGenSchema.
# Edits will survive regeneration except for comments and
# changes to types with autoGenerated=true.
{
"Plugins": [
{
"Info": {
"Types": {
"MayaUsdSchemaTestRig": {
"alias": {
"UsdSchemaBase": "CustomRig"
},
"autoGenerated": true,
"bases": [
"UsdTyped"
],
"schemaKind": "concreteTyped"
}
}
},
"Name": "mayaUsdSchemaTest",
"ResourcePath": ".",
"Type": "resource"
}
]
}
30 changes: 30 additions & 0 deletions test/lib/mayaUsd/fileio/UsdCustomRigSchema/schema.usda
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@@ -0,0 +1,30 @@
#usda 1.0
(
subLayers = [
@usd/schema.usda@
]
)

over "GLOBAL" (
customData = {
string libraryName = "mayaUsdSchemaTest"
string libraryPath = "./"
string libraryPrefix = "MayaUsdSchemaTest"
bool skipCodeGeneration = 1
}
)
{
}

class CustomRig "CustomRig" (
doc = "Test schema for shot based animation workflows"
inherits = </Typed>
customData = {
string className = "Rig"
}
)
{
int cubes = 1 (
doc = "Number of cubes with fallback 1"
)
}
207 changes: 207 additions & 0 deletions test/lib/mayaUsd/fileio/testCustomRig.py
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#!/usr/bin/env mayapy
#
# Copyright 2021 Autodesk
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#

import mayaUsd.lib as mayaUsdLib
import mayaUsd.ufe as mayaUsdUfe

from pxr import Plug, Usd, Sdf, Tf

from maya import cmds
from maya.api import OpenMaya
from maya import standalone

import fixturesUtils

import unittest

class customRigPrimReader(mayaUsdLib.PrimReader):
def Read(self, context):
usdPrim = self._GetArgs().GetUsdPrim()
rigNode = cmds.spaceLocator(name=usdPrim.GetName())

numCubesAttr = usdPrim.GetAttribute("cubes")
numCubes = numCubesAttr.Get()

for x in range(numCubes):
nodes = cmds.polyCube()
cmds.parent(nodes[0], rigNode)

parent = context.GetMayaNode(usdPrim.GetPath().GetParentPath(), True)
parentDagPath = OpenMaya.MFnDagNode(parent).fullPathName()
cmds.parent(rigNode, parentDagPath)

selectionList = OpenMaya.MSelectionList()
selectionList.add(rigNode[0])
rigNodeObj = selectionList.getDependNode(0)
nodePath = usdPrim.GetPath().pathString
context.RegisterNewMayaNode(nodePath, rigNodeObj);

return True

class customRigPrimUpdater(mayaUsdLib.PrimUpdater):
def __init__(self, *args, **kwargs):
super(customRigPrimUpdater, self).__init__(*args, **kwargs)

def editAsMaya(self,context):
return super(customRigPrimUpdater, self).editAsMaya(context)

def discardEdits(self,context):
return super(customRigPrimUpdater, self).discardEdits(context)

def pushCopySpecs(self, srcStage, srcLayer, srcSdfPath, dstStage, dstLayer, dstSdfPath):
newPrimDstSdfPath = "{}_cache".format(dstSdfPath)
Sdf.CopySpec(srcLayer,srcSdfPath,dstLayer,newPrimDstSdfPath)
return customRigPrimUpdater.PushCopySpecs.Prune

def pushEnd(self,context):
return super(customRigPrimUpdater, self).pushEnd(context)

class testCustomRig(unittest.TestCase):
@classmethod
def setUpClass(cls):
cls.inputPath = fixturesUtils.setUpClass(__file__)

@classmethod
def tearDownClass(cls):
standalone.uninitialize()

def setUp(self):
cmds.file(new=True, force=True)

def _GetMFnDagNode(self, objectName):
selectionList = OpenMaya.MSelectionList()
try:
selectionList.add(objectName)
except:
return None

mObj = selectionList.getDependNode(0)

return OpenMaya.MFnDagNode(mObj)

def testCustomRigSchema(self):
"Validate that codeless schema was discovered and loaded successfully"
primDef = Usd.SchemaRegistry().FindConcretePrimDefinition("CustomRig")
self.assertTrue(primDef)

type = Tf.Type.FindByName("MayaUsdSchemaTestRig")
self.assertEqual( type, Usd.SchemaRegistry.GetTypeFromSchemaTypeName("CustomRig") )

self.assertEqual(primDef.GetPropertyNames(), ["cubes"])

layer = Sdf.Layer.CreateAnonymous(".usd")
stage = Usd.Stage.Open(layer, Usd.Stage.LoadAll)
typedPrim = stage.DefinePrim("/bob", "CustomRig")
self.assertTrue(typedPrim)

def testCustomRigReader(self):
"Validate prim reader for CustomRig codeless schema"

typeName = Usd.SchemaRegistry.GetTypeFromSchemaTypeName("CustomRig").typeName
mayaUsdLib.PrimReader.Register(customRigPrimReader, typeName)

layer = Sdf.Layer.CreateAnonymous(".usd")
layer.ImportFromString(
''' #usda 1.0
(
defaultPrim = "world"
)
def Xform "world" {
def Xform "anim" {
def CustomRig "bob" {
int cubes = 2
}
}
}
'''
)

cmds.usdImport(file=layer.identifier)

self.assertTrue(self._GetMFnDagNode("world|anim|bob"))
self.assertTrue(self._GetMFnDagNode("world|anim|bob|pCube1"))
self.assertTrue(self._GetMFnDagNode("world|anim|bob|pCube2"))
self.assertFalse(self._GetMFnDagNode("world|anim|bob|pCube3"))

def testCustomRigUpdater(self):
"Validate prim updater for CustomRig codeless schema"

typeName = Usd.SchemaRegistry.GetTypeFromSchemaTypeName("CustomRig").typeName
mayaUsdLib.PrimUpdater.Register(customRigPrimUpdater, typeName, "transform", customRigPrimUpdater.Supports.All.value)

import mayaUsd_createStageWithNewLayer
proxyShape = mayaUsd_createStageWithNewLayer.createStageWithNewLayer()

stage = mayaUsdUfe.getStage(proxyShape)
self.assertTrue(stage)

layer = stage.GetRootLayer()
layer.ImportFromString(
''' #sdf 1
(
defaultPrim = "world"
)
def Xform "world" {
def Xform "anim" {
def CustomRig "bob" {
int cubes = 2
}
}
}
'''
)

bobUfePathStr = "{},/world/anim/bob".format(proxyShape)

# Pull the object for editing in Maya
self.assertTrue(mayaUsdLib.PrimUpdaterManager.editAsMaya(bobUfePathStr))

# Retrieve pulled object
bobMayaPathStr = cmds.ls(sl=True)[0]

# Test partial paths to make the test more robust with any changes around "invisible" __mayaUsd__
# parent
self.assertTrue(self._GetMFnDagNode("bob|pCube1"))
self.assertTrue(self._GetMFnDagNode("bob|pCube2"))

# Animate the cubes
cmds.playbackOptions( minTime=0, maxTime=10 )
cmds.setKeyframe( "bob|pCube1.ry", time=1.0, value=0 )
cmds.setKeyframe( "bob|pCube1.ry", time=10.0, value=100 )
cmds.setKeyframe( "bob|pCube2.ty", time=1.0, value=0 )
cmds.setKeyframe( "bob|pCube2.ty", time=10.0, value=10 )

# Push the animation back to USD. This will use a custom logic that will write it to a new prim
self.assertTrue(mayaUsdLib.PrimUpdaterManager.mergeToUsd(bobMayaPathStr))

# After push, all Maya objects should be gone
self.assertFalse(self._GetMFnDagNode("bob"))
self.assertFalse(self._GetMFnDagNode("bob|pCube1"))
self.assertFalse(self._GetMFnDagNode("bob|pCube2"))

# Validate the data we pushed back via custom updater
self.assertTrue(stage.GetPrimAtPath("/world/anim/bob_cache"))
self.assertTrue(stage.GetPrimAtPath("/world/anim/bob_cache/pCube1"))
self.assertTrue(stage.GetPrimAtPath("/world/anim/bob_cache/pCube2"))

prim = stage.GetPrimAtPath("/world/anim/bob_cache/pCube2")
attr = prim.GetAttribute("xformOp:translate")
self.assertEqual(attr.GetNumTimeSamples(), 11)
self.assertEqual(attr.GetTimeSamples(), [0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0])

if __name__ == '__main__':
unittest.main(verbosity=2)

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