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removed the screenshots from the plugin readmes
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zuckung committed Jan 29, 2025
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5 changes: 1 addition & 4 deletions myplugins/additional.command.buttons.radial/README.md
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Expand Up @@ -13,10 +13,7 @@ This plugin<br>
- greyes out inactive buttons<br>
- puts images behind the buttons.<br>
<br>
To change the colour of the buttons, copy the contents of your desired colour folder 'images/ui/color' to 'images/ui/' and overwrite the files there.<br>
<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/additional.command.buttons.radial01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/additional.command.buttons.radial02.jpg' width='400'>
To change the color of the buttons, copy the contents of your desired color folder 'images/ui/color' to 'images/ui/' and overwrite the files there.<br>
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7 changes: 0 additions & 7 deletions myplugins/bunrodea.missions/README.md
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Expand Up @@ -9,13 +9,6 @@ Some missions from landing/spaceport unlock jobs. Others just give reputation or
Averagely you have to do like 50 jobs, less if you take the fighting jobs. Like in vanilla play, hit spaceport often.<br>
<br>
Since it's often questioned, here is a guide to the bunrodea first contact mission. Travel through Bunrodea territory till you've killed at least one Bunrodea ship, then fly to a human system, land there and you get a mission that mission brings you back to the Bunrodea. You can land on 4 planets now, and at this point this plugin starts.<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/bunrodea.missions01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/bunrodea.missions02.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/bunrodea.missions03.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/bunrodea.missions04.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/bunrodea.missions05.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/bunrodea.missions06.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/bunrodea.missions07.jpg' width='400'>
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Changelog:<br>
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2 changes: 0 additions & 2 deletions myplugins/captureable.person.ships/README.md
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Expand Up @@ -12,8 +12,6 @@ After you've killed them all, you receive a small unique gift.<br>
<br>
I tested this plugin with 10x KIV349, all equipped with Mereti beam weapons, was probably an overkill on most. Boarding "Zitchas"(1000 crew) needed an Echo-Galleon, and I tried it with hand2hand outfits plugin. Maybe it works with nerve gas too.<br>
In cap_persons.txt you find the following line under gamerules: "# "person spawn period" 2000". If you remove the "#" the spawning speed is increased to one spawn in max a minute.<br>
<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/capturable.person.ships01.jpg' width='400'>
<ul>
<li>"vyu-Ir" (not a person ship, but unique | found south-western of Gegno)</li>
<li>"Michael Zahniser" (found everywhere | Kestrel + Finch)</li>
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2 changes: 0 additions & 2 deletions myplugins/coalition.shopping/README.md
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Expand Up @@ -5,8 +5,6 @@ Adds all Coalition/Heliarch/Lunarium outfits and ships to 'Far Home' in 'Homewar
<br>
Adds all existing coalition outfitters and shipyards to 'Far Home'. Also adds a new shipyard and a new outfitter with missing ships/outfits.<br>
To start the mission to enable these outfitters and shipyards, you have to join Heliarch or Lunarium (complete the first chapter of these storylines) and own/pay 6/5 million credits. The mission starts anywhere in coalition space. I added this plausible mission to make the plugin feel less cheaty.<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/coalition.shopping01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/coalition.shopping02.jpg' width='400'>
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2 changes: 0 additions & 2 deletions myplugins/control.station/README.md
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Expand Up @@ -15,8 +15,6 @@ complete remnant campaign<br>
<br>
Completing the campaigns might not exactly have the same result as if the campaign was played. There is a massive amount of events, that might suppress other events, when done on the same day. It looks good now, but not sure if that's really the case.<br>
So lets call this plugin EXPERIMENTAL for now.<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/control.station01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/control.station02.jpg' width='400'>
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3 changes: 0 additions & 3 deletions myplugins/expert.crew.members/README.md
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Expand Up @@ -10,9 +10,6 @@ They have the positive stats of a small human outfit, at the cost of a bunk and
If you collect them all, you'll get a special mission.<br>
See <a href='https://github.com/zuckung/endless-sky-plugins/blob/main/myplugins/expert.crew.members/crew.list.txt'>crew.list.txt</a> of this plugin for locations, and stat infos.<br>
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<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/expert.crew.members01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/expert.crew.members02.jpg' width='400'>
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2 changes: 0 additions & 2 deletions myplugins/galactic.capital.investment/README.md
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Expand Up @@ -4,8 +4,6 @@ Implements a short mission chain that enables repeatable job board investment op
<br>
There are missions for 1 million, 5 million, 10 million, 50 million, 100 million and 1 billion credits. The chance for the jobs to appear on the job board getting lower with the amount to invest.<br>
At 1 billion credits a longer mission chain starts and enables a reapeatable job board investment of 1 billion credits. The chain has some breaks and finish after a year.<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/galactic.capital.investment01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/galactic.capital.investment02.jpg' width='400'>
<br>
1 million = 600 credits daily (60% chance)<br>
5 million = 3,400 credits daily (50% chance)<br>
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2 changes: 0 additions & 2 deletions myplugins/human.labels/README.md
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Expand Up @@ -5,8 +5,6 @@ Reworks the Human area labels and adds area borders. See the readme for details.
<br>
The area labels of Human space are now smaller and better to see. Also there is a border drawn around each area.<br>
On Earth's job board you can find a mission to change the color of the labels(light blue, light gray, yellow, dark red, green, dark gray, orange, purple).<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/human.labels01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/human.labels02.jpg' width='400'>
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3 changes: 0 additions & 3 deletions myplugins/jump.gates/README.md
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Expand Up @@ -5,9 +5,6 @@ Adds a ring of "jump gates" at the borders of Human space to create shortcuts in
<br>
A month after the game starts, the player gets a spaceport info mission about a new discovered technology, that enables the building of jump gates (if your savegame is beyond that point, this info mission starts on the next planet landing). Over the next 5 months there are regularly spaceport info missions telling you things about how far the process of building these gates has come. At the end of this period all jump gates have been built and are usable.<br>
These jump gates are technically just wormholes with new sprites. The jump gate ring around human space is made of two gates in every of these systems: Naos (Deep) - Spica (Dirt Belt) - Alniyat (South) - Tarazed (South) - Sheratan (Core) - Alnitak (North) and from there back to Naos. Two gates, so you can move forward and backward on the ring.<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/jump.gates01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/jump.gates02.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/jump.gates03.jpg' width='400'>
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6 changes: 0 additions & 6 deletions myplugins/landing.images.android/README.md
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Expand Up @@ -13,12 +13,6 @@ If that doesn't help, open the zip, edit 'landing.images.android/data/interface.
dimensions 265 150
That resizes the landing image and the frame to their half.<br>
<br>
Before:<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/landing.images.android01.jpg' width='400'>
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After:<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/landing.images.android02.jpg' width='400'>
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2 changes: 1 addition & 1 deletion myplugins/landing.images/README.md
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Expand Up @@ -5,7 +5,7 @@ Replaces all planet landing images with better fitting ones.<br>
<br>
These images replace the boring vanilla images you see when you've landed on a planet with new, AI generated, better fitting ones. The old ones look like photos from earth or taken from public NASA archives(which they are). According to the description of the planets I tried to generate better fitting, more futuristic, more alien-looking images. And I think that went well :) <br>
0.10.8 with 472 planets<br>
See all images <a href='https://github.com/zuckung/endless-sky-plugins-graphics/blob/main/res/md/landing.images.md'>here</a>.<br>
See all images by clicking the "view images link" on this site.<br>
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10 changes: 0 additions & 10 deletions myplugins/more.boarding.missions/README.md
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Expand Up @@ -26,16 +26,6 @@ Only natural spawning ships can trigger these missions and ships spawned from jo
<li> 7 Wanderer assisting missions (by ship categories, 10% chance, 50.000 to 100.000 credits)</li>
<li> support for plugin more.arfectas(6 pug farm boarding missions)</li>
</ul>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/more.boarding.missions01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/more.boarding.missions02.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/more.boarding.missions03.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/more.boarding.missions04.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/more.boarding.missions05.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/more.boarding.missions06.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/more.boarding.missions07.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/more.boarding.missions08.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/more.boarding.missions09.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/more.boarding.missions10.jpg' width='400'>
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3 changes: 0 additions & 3 deletions myplugins/more.person.ships/README.md
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Expand Up @@ -18,9 +18,6 @@ Coinin Tapa | east of Gegno territory| Coinin (new ship with new outfits)<br>
Sesk Lem | Korath territory | Ikatila'ej (new ship, vanilla sprites)(@2x in official hdpi plugin)<br>
Planet Express | everywhere | Old Bessie (new ship, stats by timeout.fu)
<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/more.person.ships01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/more.person.ships02.jpg' width='400'>
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2 changes: 0 additions & 2 deletions myplugins/navy.licenses/README.md
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Expand Up @@ -6,8 +6,6 @@ Adds a mission on Stormhold (Alcyone system) which leads you to Geminus (Castor
The mission can get started with 550,000 credits cash available. You have to pay 50,000 credits for making the contact and 500,000 credits for each of the four licenses.<br>
If you reject the mission, you can restart it on other visits. Also not buying all licenses lets the buying mission on Geminus restart on other landings (until all are bought).<br>
You get the following licenses: Navy license, Navy Auxiliary license, Navy Cruiser license, Navy Carrier license.<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/navy.licenses01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/navy.licenses02.jpg' width='400'>
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2 changes: 0 additions & 2 deletions myplugins/outfits.weapon.slot/README.md
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Expand Up @@ -6,8 +6,6 @@ Adds several non-weapon outfits for gun and turret ports. See the README for det
These outfits use an empty gun or turret port and add stats like fuel, cargo, bunks etc.<br>
Half the outfits are designed by timeout.fu and he did an overall balancing of all outfits (thx).<br>
Currently there are 7 gun port outfits and 6 turret port outfits. Available on Glaze, Valhalla, Wayfarer, Luna and Sunracer.<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/outfits.weapon.slot01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/outfits.weapon.slot02.jpg' width='400'>
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1 change: 0 additions & 1 deletion myplugins/paint.your.ships/README.md
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Expand Up @@ -4,7 +4,6 @@
Offers a job on Earth to paint your ships.<br>
<br>
There are already like five plugins that change the swizzle color, but this one has the colors displayed ingame (image by amazinite).<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/paint.your.ships01.jpg' width='400'>
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3 changes: 0 additions & 3 deletions myplugins/planet.map/README.md
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Expand Up @@ -9,9 +9,6 @@ A small storyline got added.<br>
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As in the spirit of Epsil-Astra, feel free to modify/use this plugin for your own content creation.<br>
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<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/planet.map01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/planet.map02.jpg' width='400'>
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3 changes: 0 additions & 3 deletions myplugins/show.reputation/README.md
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Expand Up @@ -6,9 +6,6 @@ Enables a job on every planet's job board, that shows the reputation values.<br>
Accept the job and the reputations conversation pops up. Then you can choose between viewing the 35 most useful or all.<br>
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<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/myplugins/show.reputation/screenshot.jpg' width='100'>
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Changelog:<br>
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22025-01-5<br>
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3 changes: 0 additions & 3 deletions myplugins/snowfeather.robotics/README.md
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Expand Up @@ -6,9 +6,6 @@ Starts on Snowfeather(Bore Fah) when having at least one android installed. <br>
<br>
To get an android, which is needed to start this plugin, do the remnant mission 'shattered light 4'. Alternatively my plugin 'more.boarding.missions' gives androids as rare reward for boarding pirates.<br>
The new buyable worker androids are twice as expensive as the original ones, and pay off after like 4 years. Also 6 fighting androids are added, technically they are h2h outfits (with attack/defense 2/2, 4/4, 6/6, 8/8, 10/10, 12/12). To keep all androids close a new outfit category "Androids" was made.<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/snowfeather.robotics01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/snowfeather.robotics02.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/snowfeather.robotics03.jpg' width='400'>
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3 changes: 0 additions & 3 deletions myplugins/space.fauna/README.md
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Expand Up @@ -5,9 +5,6 @@ Adds space fauna fleets to all systems. Useless but pretty, to make the universe
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There are 14 different organisms, 1 titan-sized, 3 superheavy-sized, 4 heavy-sized, 6 medium-sized. They are coming in fleet sized from 1 to 5 and aren't capturable/plunderable. There are 4 Hive planets around the galaxy, with increased spawn rates and a "queen". Uninhabited systems have a higher spawn chance than inhabited systems.<br>
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<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/space.fauna01.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/space.fauna02.jpg' width='400'>
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7 changes: 0 additions & 7 deletions myplugins/uniques/README.md
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Expand Up @@ -44,13 +44,6 @@ This plugin contains my former plugins unique.fix (just some vanilla unique adju
<li> new unique, "Gegno Starmap" (Wye Tzeou, 10% chance)</li>
<li> new unique, "Nav Buoys" (human outfitter, after discovered shrouded systems, 10% chance)</li>
</ul>
vanilla uniques<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/uniques01.jpg' width='400'>
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added uniques<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/uniques02.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/uniques03.jpg' width='400'>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/uniques04.jpg' width='400'>
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Changelog:<br>
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