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Code Guide Project

I wrote this code guide to show and explain various path finding algorithms. It's built using raylib and uses Lua for scripting. The code is written in a pretty dirty way - my focus was on getting a nice visual representation of the algorithms rather than writing clean code and, most important for me: Getting it finished in a reasonable amount of time.

Future topics

I don't consider this project finished. I have a few ideas for future topics:

  • Showing how different heuristic functions for A* change the search progress
  • Using flowfields to guide masses of agents to one point (e.g. to bring resources to a building)
  • Using distance fields of the environment to handle agents of different sizes
  • Handling dynamic obstacles

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A guide that explains how different path finding algorithms work

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