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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width"> | ||
<title>=^.^=</title> | ||
<link rel="stylesheet" href="./style.css"> | ||
</head> | ||
<body> | ||
<div class="info"> | ||
<p><a href="https://github.com/yomotsu/camera-controls">GitHub repo</a></p> | ||
<label><input type="checkbox" onchange="cameraControls.verticalDragToForward = this.checked">vertical drag to move forward</label> | ||
<br> | ||
<label><input type="checkbox" onchange="cameraControls.dollyToCursor = this.checked">dolly to cursor</label> | ||
<br> | ||
<button onclick="cameraControls.rotate( 45 * THREE.Math.DEG2RAD, 0, true )">rotate theta 45deg</button> | ||
<button onclick="cameraControls.rotate( -90 * THREE.Math.DEG2RAD, 0, true )">rotate theta -90deg</button> | ||
<button onclick="cameraControls.rotate( 360 * THREE.Math.DEG2RAD, 0, true )">rotate theta 360deg</button> | ||
<button onclick="cameraControls.rotate( 0, 20 * THREE.Math.DEG2RAD, true )">rotate phi 20deg</button> | ||
<br> | ||
<button onclick="cameraControls.truck( 1, 0, true)">truck( 1, 0 )</button> | ||
<button onclick="cameraControls.truck( 0, 1, true)">truck( 0, 1 )</button> | ||
<button onclick="cameraControls.truck( -1, -1, true )">truck( -1, -1 )</button> | ||
<br> | ||
<button onclick="cameraControls.zoom( camera.zoom / 2, true )">zoom `camera.zoom / 2`</button> | ||
<button onclick="cameraControls.zoom( -camera.zoom / 2, true )">zoom `- camera.zoom / 2`</button> | ||
<br> | ||
<button onclick="cameraControls.moveTo( 3, 5, 2, true )">move to( 3, 5, 2 )</button> | ||
<button onclick="cameraControls.fitTo( mesh, true )">fit to the bounding box of the mesh</button> | ||
<button onclick="cameraControls.reset( true )">reset</button> | ||
</div> | ||
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<script src="https://unpkg.com/three@0.115.0/build/three.min.js"></script> | ||
<script src="../dist/camera-controls.js"></script> | ||
<script> | ||
CameraControls.install( { THREE: THREE } ); | ||
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const width = window.innerWidth; | ||
const height = window.innerHeight; | ||
const clock = new THREE.Clock(); | ||
const scene = new THREE.Scene(); | ||
const camera = new THREE.PerspectiveCamera( 60, width / height, 0.01, 100 ); | ||
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const EPS = 1e-5; | ||
// in order to archive FPS look, set EPSILON for the distance to the center | ||
camera.position.set( 0, 0, EPS ); | ||
const renderer = new THREE.WebGLRenderer( { antialias: true, stencil: false } ); | ||
renderer.setSize( width, height ); | ||
document.body.appendChild( renderer.domElement ); | ||
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const cameraControls = new CameraControls( camera, renderer.domElement ); | ||
// cameraControls.maxDistance = EPS; | ||
cameraControls.azimuthRotateSpeed = - 0.3; // negative value to invert rotation direction | ||
cameraControls.polarRotateSpeed = - 0.3; // negative value to invert rotation direction | ||
cameraControls.truckSpeed = 1 / EPS * 3; | ||
cameraControls.mouseButtons.wheel = CameraControls.ACTION.ZOOM; | ||
cameraControls.touches.two = CameraControls.ACTION.TOUCH_ZOOM_TRUCK; | ||
cameraControls.saveState(); | ||
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const mesh = new THREE.Mesh( | ||
new THREE.BoxGeometry( 1, 1, 1 ), | ||
new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } ) | ||
); | ||
scene.add( mesh ); | ||
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const gridHelper = new THREE.GridHelper( 50, 50 ); | ||
gridHelper.position.y = - 1; | ||
scene.add( gridHelper ); | ||
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renderer.render( scene, camera ); | ||
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( function anim () { | ||
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const delta = clock.getDelta(); | ||
const elapsed = clock.getElapsedTime(); | ||
const updated = cameraControls.update( delta ); | ||
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// if ( elapsed > 30 ) { return; } | ||
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requestAnimationFrame( anim ); | ||
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if ( updated ) { | ||
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renderer.render( scene, camera ); | ||
console.log( 'rendered' ); | ||
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} | ||
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} )(); | ||
</script> | ||
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</body> | ||
</html> |
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