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C / C++ demo of a gravity simulation engine with object collisions and bounciness

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GRAVITY ENGINE DEMO by Alexandre Bressane

Originally written in C / C++ using Visual Studio IDE and libs (WINDOWS folder)

Port made for Linux x64 using just SDL2 and Linux native libs (LINUX folder)

Requires SDL2 Libs imported on Visual Studio (Windows)

Or installig SDL2 and SDL2-Image libs headers on your Linux distro (Eg: apt-get install libsdl2-dev libsdl2-image-dev)

To compile it and run on Linux you can use g++ linking either the package modules and SDL libraries like this:

" g++ Body.cpp GameManager.cpp GameObject.cpp Main.cpp MMath.cpp Scene.cpp Texture.cpp VMath.cpp Window.cpp World.cpp -o ge_demo -lSDL2 -lSDL2_image -fpermissive"

Then, check the binary permissions to execute (chmod) and run by "./ge_demo"

For Windows OS, just download the VS Project from "Windows" folder and install the SDL librarys in your project as described on "http://wiki.libsdl.org/Installation"

Feel free to use on your project.

Alexandre Bressane

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