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activeInHierarchy が prefab にヒットする件 #540

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merged 1 commit into from
Sep 2, 2020

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@ousttrue ousttrue commented Sep 1, 2020

SprngBone/FirstPerson のついた prefab をシーンに出さずに ExportRoot にセットすると、activeInHierarchy で not active 判定になってしまう。
fbx の prefab には SprngBone/FirstPerson がアタッチされていることは無いので、起こらない。

@ousttrue ousttrue merged commit 0386f6b into vrm-c:master Sep 2, 2020
@ousttrue ousttrue deleted the fix/fix_spring_check_for_prefab branch April 2, 2021 04:35
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