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Fix warning #489

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Jul 27, 2020
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8 changes: 4 additions & 4 deletions Assets/VRM.Samples/Scripts/AIUEO.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,17 +30,17 @@ IEnumerator RoutineNest(BlendShapePreset preset, float velocity, float wait)
{
for (var value = 0.0f; value <= 1.0f; value += velocity)
{
BlendShapes.ImmediatelySetValue(preset, value);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(preset), value);
yield return null;
}
BlendShapes.ImmediatelySetValue(preset, 1.0f);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(preset), 1.0f);
yield return new WaitForSeconds(wait);
for (var value = 1.0f; value >= 0; value -= velocity)
{
BlendShapes.ImmediatelySetValue(preset, value);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(preset), value);
yield return null;
}
BlendShapes.ImmediatelySetValue(preset, 0);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(preset), 0);
yield return new WaitForSeconds(wait * 2);
}

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4 changes: 2 additions & 2 deletions Assets/VRM.Samples/Scripts/VRMRuntimeExporter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,9 +8,9 @@ namespace VRM.Samples

public class VRMRuntimeExporter : MonoBehaviour
{
[SerializeField] Button m_loadButton;
[SerializeField] Button m_loadButton = default;

[SerializeField] Button m_exportButton;
[SerializeField] Button m_exportButton = default;

GameObject m_model;

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6 changes: 3 additions & 3 deletions Assets/VRM.Samples/Scripts/VRMRuntimeLoader.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,13 +10,13 @@ namespace VRM.Samples
public class VRMRuntimeLoader : MonoBehaviour
{
[SerializeField]
bool m_loadAsync;
bool m_loadAsync = default;

[SerializeField, Header("GUI")]
CanvasManager m_canvas;
CanvasManager m_canvas = default;

[SerializeField]
LookTarget m_faceCamera;
LookTarget m_faceCamera = default;

[SerializeField, Header("loader")]
UniHumanoid.HumanPoseTransfer m_source;
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58 changes: 29 additions & 29 deletions Assets/VRM.Samples/Scripts/ViewerUI.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,58 +12,58 @@ public class ViewerUI : MonoBehaviour
{
#region UI
[SerializeField]
Text m_version;
Text m_version = default;

[SerializeField]
Button m_open;
Button m_open = default;

[SerializeField]
Toggle m_enableLipSync;
Toggle m_enableLipSync = default;

[SerializeField]
Toggle m_enableAutoBlink;
Toggle m_enableAutoBlink = default;
#endregion

[SerializeField]
HumanPoseTransfer m_src;
HumanPoseTransfer m_src = default;

[SerializeField]
GameObject m_target;
GameObject m_target = default;

[SerializeField]
GameObject Root;
GameObject Root = default;

[Serializable]
struct TextFields
class TextFields
{
[SerializeField, Header("Info")]
Text m_textModelTitle;
Text m_textModelTitle = default;
[SerializeField]
Text m_textModelVersion;
Text m_textModelVersion = default;
[SerializeField]
Text m_textModelAuthor;
Text m_textModelAuthor = default;
[SerializeField]
Text m_textModelContact;
Text m_textModelContact = default;
[SerializeField]
Text m_textModelReference;
Text m_textModelReference = default;
[SerializeField]
RawImage m_thumbnail;
RawImage m_thumbnail = default;

[SerializeField, Header("CharacterPermission")]
Text m_textPermissionAllowed;
Text m_textPermissionAllowed = default;
[SerializeField]
Text m_textPermissionViolent;
Text m_textPermissionViolent = default;
[SerializeField]
Text m_textPermissionSexual;
Text m_textPermissionSexual = default;
[SerializeField]
Text m_textPermissionCommercial;
Text m_textPermissionCommercial = default;
[SerializeField]
Text m_textPermissionOther;
Text m_textPermissionOther = default;

[SerializeField, Header("DistributionLicense")]
Text m_textDistributionLicense;
Text m_textDistributionLicense = default;
[SerializeField]
Text m_textDistributionOther;
Text m_textDistributionOther = default;

public void Start()
{
Expand Down Expand Up @@ -106,21 +106,21 @@ public void UpdateMeta(VRMImporterContext context)
}
}
[SerializeField]
TextFields m_texts;
TextFields m_texts = default;

[Serializable]
struct UIFields
class UIFields
{
[SerializeField]
Toggle ToggleMotionTPose;
Toggle ToggleMotionTPose = default;

[SerializeField]
Toggle ToggleMotionBVH;
Toggle ToggleMotionBVH = default;

[SerializeField]
ToggleGroup ToggleMotion;
ToggleGroup ToggleMotion = default;

Toggle m_activeToggleMotion;
Toggle m_activeToggleMotion = default;

public void UpdateToggle(Action onBvh, Action onTPose)
{
Expand All @@ -144,10 +144,10 @@ public void UpdateToggle(Action onBvh, Action onTPose)
}
}
[SerializeField]
UIFields m_ui;
UIFields m_ui = default;

[SerializeField]
HumanPoseClip m_pose;
HumanPoseClip m_pose = default;

private void Reset()
{
Expand Down
2 changes: 1 addition & 1 deletion Assets/VRM/UniGLTF/Editor/Tests/UniGLTFTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -705,7 +705,7 @@ public CantConstruct(bool value)
[Serializable]
class Dummy
{
public CantConstruct Value;
public CantConstruct Value = default;
}

[Test]
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4 changes: 2 additions & 2 deletions Assets/VRM/UniHumanoid/Scenes/RuntimeBvhLoader.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,10 +14,10 @@ namespace UniHumanoid
public class RuntimeBvhLoader : MonoBehaviour
{
[SerializeField]
Button m_openButton;
Button m_openButton = default;

[SerializeField]
HumanPoseTransfer m_dst;
HumanPoseTransfer m_dst = default;

UnityAction m_onClick;

Expand Down
13 changes: 2 additions & 11 deletions Assets/VRM/UniHumanoid/Scripts/IO/BvhImporterContext.cs
Original file line number Diff line number Diff line change
Expand Up @@ -210,17 +210,8 @@ public void SaveAsAsset()
}

// Create or update Main Asset
if (File.Exists(path))
{
Debug.LogFormat("replace prefab: {0}", path);
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
PrefabUtility.ReplacePrefab(Root, prefab, ReplacePrefabOptions.ReplaceNameBased);
}
else
{
Debug.LogFormat("create prefab: {0}", path);
PrefabUtility.CreatePrefab(path, Root);
}
Debug.LogFormat("create prefab: {0}", path);
PrefabUtility.SaveAsPrefabAssetAndConnect(Root, path, InteractionMode.AutomatedAction);

AssetDatabase.ImportAsset(path);
}
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8 changes: 4 additions & 4 deletions Assets/VRM/UniVRM/Scripts/BlendShape/Blinker.cs
Original file line number Diff line number Diff line change
Expand Up @@ -71,10 +71,10 @@ protected IEnumerator BlinkRoutine()
break;
}

BlendShapes.ImmediatelySetValue(BlendShapePreset.Blink, value);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), value);
yield return null;
}
BlendShapes.ImmediatelySetValue(BlendShapePreset.Blink, 1.0f);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), 1.0f);

// wait...
yield return new WaitForSeconds(m_closingTime);
Expand All @@ -90,10 +90,10 @@ protected IEnumerator BlinkRoutine()
break;
}

BlendShapes.ImmediatelySetValue(BlendShapePreset.Blink, value);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), value);
yield return null;
}
BlendShapes.ImmediatelySetValue(BlendShapePreset.Blink, 0);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), 0);
}
}

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2 changes: 1 addition & 1 deletion Assets/VRM/UniVRM/Scripts/Format/VRMVersionPartial.cs
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ public static bool ParseVersion(string version, out Version v)

return true;
}
catch (Exception e)
catch (Exception)
{
return false;
}
Expand Down
2 changes: 1 addition & 1 deletion Assets/VRM/UniVRM/Scripts/SpringBone/VRMSpringBone.cs
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ public class VRMSpringBone : MonoBehaviour
public string m_comment;

[SerializeField, Header("Gizmo")]
bool m_drawGizmo;
bool m_drawGizmo = default;

[SerializeField]
Color m_gizmoColor = Color.yellow;
Expand Down