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RequestSerialization should be virtual #34

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Original file line number Diff line number Diff line change
Expand Up @@ -145,7 +145,7 @@ protected static GameObject VRCInstantiate(GameObject original)
/// <remarks>This will only function if the UdonSharpBehaviour is set to Manual sync mode and the person calling RequestSerialization() is the owner of the object.</remarks>
/// </summary>
[PublicAPI]
public void RequestSerialization() { }
public virtual void RequestSerialization() { }

// Stubs for builtin UdonSharp methods to get type info
private static long GetUdonTypeID(System.Type type)
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