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local mType = Game.createMonsterType("Dreadbeast") | ||
local monster = {} | ||
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monster.description = "a dreadbeast" | ||
monster.experience = 250 | ||
monster.outfit = { | ||
lookType = 101, | ||
lookHead = 20, | ||
lookBody = 30, | ||
lookLegs = 40, | ||
lookFeet = 50, | ||
lookAddons = 0, | ||
lookMount = 0, | ||
} | ||
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monster.health = 800 | ||
monster.maxHealth = 800 | ||
monster.race = "undead" | ||
monster.corpse = 4212 | ||
monster.speed = 68 | ||
monster.manaCost = 800 | ||
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monster.changeTarget = { | ||
interval = 60000, | ||
chance = 10, | ||
} | ||
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monster.strategiesTarget = { | ||
nearest = 100, | ||
} | ||
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monster.flags = { | ||
summonable = false, | ||
attackable = true, | ||
hostile = true, | ||
convinceable = true, | ||
pushable = false, | ||
rewardBoss = false, | ||
illusionable = false, | ||
canPushItems = true, | ||
canPushCreatures = false, | ||
staticAttackChance = 80, | ||
targetDistance = 1, | ||
runHealth = 0, | ||
healthHidden = false, | ||
isBlockable = false, | ||
canWalkOnEnergy = true, | ||
canWalkOnFire = false, | ||
canWalkOnPoison = true, | ||
} | ||
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monster.light = { | ||
level = 0, | ||
color = 0, | ||
} | ||
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monster.voices = { | ||
interval = 5000, | ||
chance = 10, | ||
} | ||
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monster.loot = { | ||
{ name = "gold coin", chance = 11690, maxCount = 88 }, | ||
{ id = 3115, chance = 8230 }, -- bone | ||
{ name = "plate armor", chance = 2810 }, | ||
{ id = 3114, chance = 2810 }, -- skull | ||
{ id = 3116, chance = 1950 }, -- big bone | ||
{ name = "bone club", chance = 1520 }, | ||
{ name = "bone shield", chance = 1520 }, | ||
{ name = "health potion", chance = 870 }, | ||
{ name = "green mushroom", chance = 650 }, | ||
{ name = "hardened bone", chance = 650 }, | ||
} | ||
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monster.attacks = { | ||
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -100 }, | ||
{ name = "dreadbeast skill reducer", interval = 3000, chance = 15, range = 1, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_YELLOWENERGY, target = true }, | ||
{ name = "combat", interval = 1000, chance = 15, type = COMBAT_DROWNDAMAGE, minDamage = -70, maxDamage = -90, range = 1, shootEffect = CONST_ANI_ICE, effect = CONST_ME_LOSEENERGY, target = true }, | ||
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_LIFEDRAIN, minDamage = -150, maxDamage = -250, radius = 1, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_PURPLEENERGY, target = true }, | ||
} | ||
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monster.defenses = { | ||
defense = 36, | ||
armor = 34, | ||
-- mitigation = ???, | ||
{ name = "combat", interval = 5000, chance = 20, type = COMBAT_HEALING, minDamage = 35, maxDamage = 65, effect = CONST_ME_MAGIC_BLUE, target = false }, | ||
} | ||
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monster.elements = { | ||
{ type = COMBAT_PHYSICALDAMAGE, percent = 30 }, | ||
{ type = COMBAT_ENERGYDAMAGE, percent = 15 }, | ||
{ type = COMBAT_EARTHDAMAGE, percent = 100 }, | ||
{ type = COMBAT_FIREDAMAGE, percent = 55 }, | ||
{ type = COMBAT_LIFEDRAIN, percent = 100 }, | ||
{ type = COMBAT_MANADRAIN, percent = 0 }, | ||
{ type = COMBAT_DROWNDAMAGE, percent = 75 }, | ||
{ type = COMBAT_ICEDAMAGE, percent = 40 }, | ||
{ type = COMBAT_HOLYDAMAGE, percent = -50 }, | ||
{ type = COMBAT_DEATHDAMAGE, percent = 100 }, | ||
} | ||
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monster.immunities = { | ||
{ type = "paralyze", condition = true }, | ||
{ type = "outfit", condition = false }, | ||
{ type = "invisible", condition = true }, | ||
{ type = "bleed", condition = false }, | ||
} | ||
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mType:register(monster) |
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