Releases: ufdada/wfto-mapeditor
Releases · ufdada/wfto-mapeditor
Release 1.6
New Features:
- Export map as image file
- Saving and restoring a map draft (continuously). This should prevent lost maps when browser crashes
Improvements:
- Readme-link opens it in a new tab or window
- Enabled empire tiles
- Corrected importing when a mapfile was downloaded several tiles (it had a (
<number>
) in it's name) - Set filename when importing via Drag and Drop
- Update version on exporting (should make a new filename)
Release 1.5
New Features:
- Import Google CSV files via Drag and Drop
- Empire tiles
Bugfixes:
- Bigger rooms are now shown/placeable near the border
- Keep scrollposition on resizing the map
- several style-specific improvements
Release 1.4
New Features:
- Undo / Redo actions
- Lowres tile mode
Bugfixes:
- Firefox didn't display the preload message correctly
- Hide infobox when hovering the options
Release 1.3
New Features:
- Name input field for files (with versioning)
- Rotate Mirror 1 Feature
- Resizing of current Map
Improvements:
- Get rid of the position in the mapfile on bigger rooms and calculate it instead (saves filesize)
- Map gets cleaned from uncompleted rooms
Release 1.2
New Features:
- Drag and drop import of mapfiles
- Google CSV import
Bugfixes:
- Overall visual improvement of tiles
- Add missing tiles
- Replace siegeshrine asset with correct siegeshrine and add defence parts shrine
- Improve mirror visual for internet explorer
Release 1.1
New Features:
- GUI for custom tile size (default is now 64)
- Mirror map vertical/horizontal
- Reverse lets you mirror the map reverse (1 & 2 are mirrored to 3 (2) and 4 (1) instead of 3 (1) and 4 (2))
- Extend Map lets you extend your map (You can use the whole map and then make it 4 times bigger with Mirror Option 1)
- Color version for slower connections
- Save Configuration with localStorage/Cookies
- Preload tiles
- Information of current tile
First stable release
Features:
- On bigger rooms the mouse cursor is always at the center of the room.
- Big rooms (bigger than 1x1) are getting destroyed if the user draws onto it.
- Export/Import of created Maps (Extension .wfto)
- Creating a Path by holding the left mousebutton and moving the mouse (Only works for 1x1 tiles)