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Root Cause
Based on the logs, it seems the unity component is not getting a proper path to the minigame artifacts, and also seems like the unity component is trying to return something too early (before the player makes the choice to start the minigame), so this bug is probably caused by a recent change to GamePlayConsole.tsx:
To Reproduce
This will reproduce both locally and on GH Pages.
Expected behavior
A clear and concise description of what you expected to happen.
The game should run, and the unity component should not load until the player makes the choice to start it.
The text was updated successfully, but these errors were encountered:
Describe the bug
Minigames don't play.
Root Cause
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Based on the logs, it seems the unity component is not getting a proper path to the minigame artifacts, and also seems like the unity component is trying to return something too early (before the player makes the choice to start the minigame), so this bug is probably caused by a recent change to
GamePlayConsole.tsx
:To Reproduce
This will reproduce both locally and on GH Pages.
Expected behavior
A clear and concise description of what you expected to happen.
The game should run, and the unity component should not load until the player makes the choice to start it.
The text was updated successfully, but these errors were encountered: