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New SeriousSam commands line keys and console commands.md

Alexander Pavlov edited this page Dec 14, 2023 · 5 revisions

New console and startup commands.

New console commands:

  • hud_bShowKills - Shows the number of killed and remaining monsters on the map. Disabled by default.

  • hud_bShowPing - Shows ping in a multiplayer game. Enabled by default.

  • hud_bShowScore - Allows you to remove the top line in the HUD with the number of score . Disabled by default.

  • gfx_vk_iPresentMode - What present mode to use: 0=FIFO, 1=Mailbox, 2=Immediate

  • gfx_vk_iMSAA - MSAA: 0=1x, 1=2x, 2=4x, 3=8x

  • gam_bFixIlluminationsMetod - Fix a bug with texture highlighting in the First Encounter.

    • 0 - none.
    • 1 - fix textrure settings.
    • 2 - create additional lighting (better) . Setting by default.

New startup commands:

  • +prtable - Enables full portable mode for Linux. All saves, recorded demo files, settings files will be saved in the root directory of the game.

Note:

By default, the game uses the Vulkan renderer.If the Vulkan is not
detected when the game starts, the game switches to OpenGL rendering.
The default rendering value is set by the sam_iGfxAPI variable ( 0 - OpenGL / 1 - Vulkan ).
This variable can be set to zero in the configuration file, then OpenGL rendering to be used by default.
The configuration file is located on the path:

~/.local/share/Serious-Engine/serioussam(se)/Scripts/PersistentSymbols.ini

This file is created after first launch.To change the default rendering to OpenGL,
you need to change the sam_iGfxAPI value to zero
or write the line: persistent extern INDEX sam_iGfxAPI=(INDEX)0; in this file.

The complete list of game console commands and variables is stored in Help/ShellSymbols.txt