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New SeriousSam commands line keys and console commands.md
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hud_bShowKills - Shows the number of killed and remaining monsters on the map. Disabled by default.
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hud_bShowPing - Shows ping in a multiplayer game. Enabled by default.
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hud_bShowScore - Allows you to remove the top line in the HUD with the number of score . Disabled by default.
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gfx_vk_iPresentMode - What present mode to use: 0=FIFO, 1=Mailbox, 2=Immediate
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gfx_vk_iMSAA - MSAA: 0=1x, 1=2x, 2=4x, 3=8x
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gam_bFixIlluminationsMetod - Fix a bug with texture highlighting in the First Encounter.
- 0 - none.
- 1 - fix textrure settings.
- 2 - create additional lighting (better) . Setting by default.
- +prtable - Enables full portable mode for Linux. All saves, recorded demo files, settings files will be saved in the root directory of the game.
By default, the game uses the Vulkan renderer.If the Vulkan is not
detected when the game starts, the game switches to OpenGL rendering.
The default rendering value is set by the sam_iGfxAPI variable ( 0 - OpenGL / 1 - Vulkan ).
This variable can be set to zero in the configuration file, then OpenGL rendering to be used by default.
The configuration file is located on the path:
~/.local/share/Serious-Engine/serioussam(se)/Scripts/PersistentSymbols.ini
This file is created after first launch.To change the default rendering to OpenGL,
you need to change the sam_iGfxAPI value to zero
or write the line: persistent extern INDEX sam_iGfxAPI=(INDEX)0; in this file.
The complete list of game console commands and variables is stored in Help/ShellSymbols.txt