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V1.0 Generic triangle rasterization

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@trungtle trungtle released this 22 Oct 20:21
· 137 commits to master since this release

Requirements

  • Build using x64 Visual Studio 2015 on Windows with a Vulkan support graphics card (Most discrete GPU in the last couple years should have Vulkan support). You can also check NVIDIA support.
  • glfw 3.2.1
  • glm library by G-Truc Creation
  • VulkanSDK by LunarG
  • Addthe following paths in Visual Studio project settings (for All Configurations):
    • C/C++ -> General -> Additional Include Directories:
      • PATH_TO_PROJECT\TLVulkanRenderer\thirdparty
      • PATH_TO_GLFW\glfw\include
      • PATH_TO_VULKAN_SDK\VulkanSDK\1.0.26.0\Include
      • PATH_TO_GLM\glm
    • Linker -> General -> Additional Library Directories:
      • PATH_TO_VULKAN_SDK\VulkanSDK\1.0.26.0\Bin
      • PATH_TO_GLM\glfw-3.2.1.bin.WIN64\lib-vc2015
    • Linker -> Input -> Additional Dependencies:
      • vulkan-1.lib
      • glfw3.lib