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The Transfer Chest has a common inventory to all players. This means that, differently from Ender
Chests, each player accesses the same inventory. Each player can interact with the inventory at the
same time, allowing for item "teletransportation" among players, any time and in any
dimension.
Transfer Chests do not interact with hoppers, thus items cannot be automatically inserted and
extracted.
Moreover, the GUI of the Transfer Chest displays the names of the players that currently have the inventory open, so every time you want to transfer some items with your friends, you can be sure that no other players are snooping around.
When a world is joined, the inventory is deserialized and stored. The serialization of the inventory takes place only when the game session (local/remote server) stops. This means that, serializing only once, the mod is very light weight but, if the server crashes, then the serialization may not take place. Data are stored in:
Local game session: %appdata%/.minecraft/mods/transfer_chest/-world
name-/transferChest.data
Remote server: .../mods/transfer_chest/-world name-/transferChest.data