Affine Particle-in-Cell Water Simulation in 2D
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Updated
Jan 8, 2024 - C++
Affine Particle-in-Cell Water Simulation in 2D
Simple ocean/sea/water simulation | C++ OpenGL 4.1
PIC/FLIP/APIC fluid simulation
CRITERIA 1D is a one-dimensional agro-hydrological model. It includes soil water fluxes, crop development and crop water needs, a GIS interface (CRITERIA GEO) for geographical simulations and tools to manage crop and soil parameters. The software is written in C++ using Qt libraries, so cross-platform building is possible (Windows, Linux, MacOS)
Real-time 3D water surface generation and rendering using C++ and Vulkan
Interactive 2D terrain modeling with water simulation and erosion (CUDA & OpenGL).
V semester Computer Graphics Project
3D water simulation using the pipe method
Coursework - Water surface visualization using OpenGL
(MAC) technique developed at Los Alamosfor solving fluid flow problems. The motions are calculated by using the complete Navier-Stokes equations, including all nonlinear terms.
Water Simulation, Collision Detection (SAT), PN Triangle, PN Quad Tessellation
The goal of this project is to implement GPU driven fluid simulation and the shading of the water surface in C++ and DirectX 11 using compute shaders.
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