The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
-
Updated
Oct 12, 2024 - C++
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API.
Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.
Action to enable running Vulkan apps on GitHub runners
C++20 Vulkan and GLes rendering engine
My free and open-source Vulkan renderering engine
3D Vulkan Game Engine
C++/Vulkan Game Engine
An example how to build Vulkan C++ application using github Khronos repositories as submodules instead of Vulkan SDK.
This project uses vulkan to implement a model viewer for rendering a given model using deffered rendering.
Vulkan renderer and game engine exploration.
A funny game with funnier activities on it :3
The Order of the Simulation community path tracer.
Moldable graphic engine built on Vulkan for any graphic application.
A Vulkan render engine
Add a description, image, and links to the vulkan-sdk topic page so that developers can more easily learn about it.
To associate your repository with the vulkan-sdk topic, visit your repo's landing page and select "manage topics."