Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
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Updated
Mar 23, 2024 - C++
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
A mixed reality testing environment for real-time global illumination algorithms
DirectX 11 graphics engine
Converting vertex meshes to voxel data and visualizing using VCT
OpenGl Global Illumination real-time rendering study project
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader
A Physically Based Vulkan Renderer.
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Experimental Dx12 engine with Voxel cone tracing for realtime GI
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