The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!
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Updated
Nov 10, 2024 - C#
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!
FyWorld - Base-Building / Simulation Game & Tutorial in Unity
The code & assets for Godot/C# tutorials I published in video/text format on YouTube and Medium (🇬🇧 + 🇫🇷).
This is a tutorial on how to build a basic SSH Server in C#, but you are welcome to try following in any language.
In this repository, I gathered a lot of useful examples of code and their description that I create while studying programming. Here you can find examples on the use of the Inheritance, Encapsulation, Abstraction, Interfacies, Polymorphism, Indexers, Operators Overloading, Extention Methods, System IO , Exception Handling, Delegates, Events, IDi…
.NET Design patterns are solutions to software design problems you find again and again in real-world application development. Patterns are about reusable designs and interactions of objects
Code and Assets for a Simple Platformer Demo in Unity for a Tutorial
Learn how to apply the "LOD" (Level of Detail) concept to lights!
The code & assets for Godot/C# tutorials I published in video/text format on YouTube and Medium (🇬🇧 + 🇫🇷).
Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course and closely based on the original Rogue. This project does not use AI-generated code.
Learn how to knock back NavMeshAgents using Physics & Forces
Example template of setup an ASP.NET Core Web Application with ReactJS.NET.
Samples for working with OpenCensus using .NET Core
A tutorial project for Making a mobile game with motion sensors in Unity blog post at LogRocket blog
HOL Workshop - Xamarin Beyond the Basics
Samples from the slides for CSSE-4900 Game Design, Development, and Tools.
Made for the Terraria UHC server, pings a specified number of players on the map when a specific amount of players remain. Also serves as a tutorial/documentation repository for anyone out there wanting to learn TShock.
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