Tool for using Steam-Input controller rebinding at a system level alongside a global overlay
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Updated
Dec 3, 2024 - C++
Tool for using Steam-Input controller rebinding at a system level alongside a global overlay
🎮 · Jazz² Resurrection: Native C++ reimplementation of Jazz Jackrabbit 2
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API.
Revolutionize handheld gaming with adaptive game settings. Optimize graphics and gameplay experience based on real-time system metrics. Open-source project empowering developers to enhance games on portable devices
An Unreal Engine plugin that provides detection utilites for the Steam Deck and Big Picture mode.
A Decky plugin for display custom game overlays
A desktop shell mimicking the look and functionality of the XrossMediaBar dedicated to my cute girlfriend Laura!
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