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GIMP plug-in to create a spriteatlas (aka spritetexture or spritesheet). Takes all layers as images and compiles them into one sprite atlas texture, using a 2D packing algorithm so that the final texture image takes as little space as possible. Also outputs a TexturePacker JSON, LibGDX, CSS or XML coordinates file.
A simple framework for new and experienced Python programmers to create animations, games, and other graphics-based programs. Includes GUI controls, robotics simulator, and video recording and effects.
Developed with pygame: implements core game loop, collision detection, and sprite management. Uses procedural generation: endlessly generated maps for scalable and replayable gameplay.
A fully designed 2D (ongoing) low-level game project based on @pygame library. All of the game art, sprites, and animations are personally made via Aseprite, Adobe Photoshop and Adobe After-Effects, and are free to use !
The title of the game is "Glory of the Mage." It is a 2d Pygame game that consists of a mage, who is the hero of the game and one of the characters players can choose from, and different enemy characters, each with different strengths and abilities. The game world has four different environments and is designed to be a platform for the game.