Модуль 6. Основи роботи з класами
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Updated
May 11, 2024 - Python
Модуль 6. Основи роботи з класами
A comprehensive collection of notes and code examples for my revision, which covers Python OOPs concepts, advanced topics like operator overloading, multithreading, file I/O, and more — structured for easy learning and quick reference.
A class is a user-defined blueprint or prototype from which objects are created. Classes provide a means of bundling data and functionality together.
This is a simple implementation of the classic Pong game using Python's Turtle graphics library. The game features two paddles controlled by players, a bouncing ball, and a scoreboard to track points.
Lists methods using Python
Demo Python function implementation showcasing test-driven-development best practices built by following coding tutorial walkthroughs as part of Code Institute's Diploma in Software Development course.
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