A proof-of-concept networked multiplayer game demonstrating UDP socket programming and asynchronous runtime usage in Rust.
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Updated
Nov 7, 2024 - Rust
A proof-of-concept networked multiplayer game demonstrating UDP socket programming and asynchronous runtime usage in Rust.
This is an SFU (Selectable Forwarding Unit) server for relaying WebRTC and WebSocket packets. Intended for use in a realtime multiplayer game. This repository's webrtc implementation is mostly based on binbat's live777 and webrtc-rs.
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