Conflict-based search for multi-agent path finding
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Updated
Apr 5, 2019 - Python
Conflict-based search for multi-agent path finding
The multiagent extension for the PDDL parser
Implementation of Popular Swarm Intelligence Models
Multi Agent Path Finding openAI gym environment
Code for the paper "Planning Not to Talk: Multiagent Systems that are Robust to Communication Loss".
Python implementation of Dynamic Vehicle Routing (DVR) algorithms
Board-and-card games are those which involve higher level of uncertainty as it includes the probability of getting the right card and the moves made by other players. We look to model such games as Markov Games and find an optimal policy through the Minimax – Q algorithm. This will also be a test for the Minimax – Q algorithm to check how it per…
Implementation of the Weapon Task Assignment Problem in a counter-drone scenario involving swarm vs swarm battle.
My own implementation of SQLillo game, one of the challenges of HackUPC 2022.
Multi Agent Reinforcement Learning for Dense Path Planning
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