📚 📈 Plug-and-play class-library project of standard Data Structures and Algorithms in C#
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Updated
Dec 14, 2024 - C#
📚 📈 Plug-and-play class-library project of standard Data Structures and Algorithms in C#
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
Powershell SDK for Microsoft Graph
Generic Graph Data Structures and Algorithms for .NET
Unity runtime node editor using with Unity UI.
In-memory event-sourced ACID-transactional distributed object graph engine for .NET Standard
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
Front end visualisation of 40 common easing equations.
A graph-based code navigation plugin for Visual Studio
A general node graph solution centered on data management. This is based on the idea to visualize complex data structures as graph networks without having to modify already established data classes.
A node editor control for Avalonia.
A .NET object-graph-mapper for Apache TinkerPop™ Gremlin enabled databases.
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