A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
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Updated
Apr 6, 2022 - C#
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
Unity project for procedurally generating video game levels using generative graph grammars. Completed as part of my final year project for my Bachelor's Degree in Computer Science at Swansea University.
simple labelled graph rewriting for .NET
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