Illuminating the scene with a point light source and implementing & comparing different lighting computation methods in OpenGL.
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Updated
Aug 8, 2021 - C
Illuminating the scene with a point light source and implementing & comparing different lighting computation methods in OpenGL.
software 3d engine
This project shows how to perform the classical Polygon shading, Gouraud shading and Phong shading over 3D models using OpenGL.
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