A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
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Updated
Aug 3, 2024 - C#
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
Automatically adjust cameras' FOV to 3D objects bounds in Unity
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
second attempt for mobile sight/visibility/fog of war
trying to make mobile sight system/fog of war
Algorithms for game AI 2D, Pathfinding, Field of view, Target decision etc.
third attempt on sight/visibility/fog of war on mobile
A collection of field-of-view/line-of-sight algorithms designed for tile-based games.
This project contains a simple implementation of a foveated Field-of-View (FOV) restrictor as described in the paper "The Effect of a Foveated Field-of-view Restrictor on VR Sickness".
Enhance your Unity games with this versatile First Person Camera Controller. Perfect for FPS and exploration games, it features adjustable mouse look, dynamic FOV, head bobbing, and camera sway. Easy to integrate and customize for immersive player experiences. Ideal for Unity developers seeking a robust, user-friendly first-person camera solution.
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