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Merge pull request godotengine#69447 from aaronfranke/3.x-gltf-organi…
…ze-files [3.x] GLTF: Organize structures and extensions into subfolders
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# Godot GLTF import and export module | ||
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In a nutshell, the GLTF module works like this: | ||
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* The [`structures/`](structures/) folder contains GLTF structures, the | ||
small pieces that make up a GLTF file, represented as C++ classes. | ||
* The [`extensions/`](extensions/) folder contains GLTF extensions, which | ||
are optional features that build on top of the base GLTF spec. | ||
* [`GLTFState`](gltf_state.h) holds collections of structures and extensions. | ||
* [`GLTFDocument`](gltf_document.h) operates on GLTFState and its elements. |
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#!/usr/bin/env python | ||
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Import("env") | ||
Import("env_modules") | ||
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env_gltf = env_modules.Clone() | ||
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# Godot source files | ||
env_gltf.add_source_files(env.modules_sources, "*.cpp") |
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